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UseMagic Proc - Does it work?


hereami

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Here said https://www.creationkit.com/index.php?title=UseMagic_(Procedure) - Actor will use a spell no matter what, if a particular spell ID is an argument for TargetSelector - no, it doesn't work.

Tried to set Fire/Contact, Fire/TargetActor, to make spell LesserPower - no way npc can use magic, just draws a weapon and acts weird. I didn't try Shout though, but i don't understand how to make it and what's that for in general, and doubt if can help.

 

What is a correct way then?

Thanks.

 

PS. I'm suspecting it to be a spellcasting animation issue, which is absent, i guess. Any easy way to make a fake substitution and trick the game to believe, there is one? No actual visuals required, only the spell being applied to an Actor by an Actor.

Edited by hereami
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Even worse - they can't use grenades and mines by UseWeapon. Is this normal or is there a "proper" way still? UseMagic could be substituted by regular weapons' hit spell, probably, flamethrower suits even better in a particular case. But mines are native weapons already, have specific animations. Here i need NPC to drop things nearby, and not shoot from a weapon or throw from afar. No ideas, what can be done, forcing to play a raw animation won't make them throw an actual item, i guess.

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