hereami Posted August 7, 2019 Share Posted August 7, 2019 (edited) Here said https://www.creationkit.com/index.php?title=UseMagic_(Procedure) - Actor will use a spell no matter what, if a particular spell ID is an argument for TargetSelector - no, it doesn't work.Tried to set Fire/Contact, Fire/TargetActor, to make spell LesserPower - no way npc can use magic, just draws a weapon and acts weird. I didn't try Shout though, but i don't understand how to make it and what's that for in general, and doubt if can help. What is a correct way then?Thanks. PS. I'm suspecting it to be a spellcasting animation issue, which is absent, i guess. Any easy way to make a fake substitution and trick the game to believe, there is one? No actual visuals required, only the spell being applied to an Actor by an Actor. Edited August 7, 2019 by hereami Link to comment Share on other sites More sharing options...
hereami Posted August 11, 2019 Author Share Posted August 11, 2019 Even worse - they can't use grenades and mines by UseWeapon. Is this normal or is there a "proper" way still? UseMagic could be substituted by regular weapons' hit spell, probably, flamethrower suits even better in a particular case. But mines are native weapons already, have specific animations. Here i need NPC to drop things nearby, and not shoot from a weapon or throw from afar. No ideas, what can be done, forcing to play a raw animation won't make them throw an actual item, i guess. Link to comment Share on other sites More sharing options...
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