Ech0Chamber Posted August 8, 2019 Author Share Posted August 8, 2019 BTW, I haven't tried it out, but Blender has a scale multiplier when importing or exporting. You might just be exporting the mesh 10x higher, which suspiciously enough is the same as the default value for that multiplier.BY THE NINE DIVINES!My first failed attempt was scaling down the object vertices, however object scaling worked perfectly.In Blender, use object scaling to get the desired size results. No scale modifications required in NifSkope I'll be editing the top of this post for quick access to the answer of this problem for impatient people like myself Results after changing the object scale to "0.1" in Blender Link to comment Share on other sites More sharing options...
Moraelin Posted August 9, 2019 Share Posted August 9, 2019 Sounds like Atom smiled upon you :wink: Link to comment Share on other sites More sharing options...
RoNin1971 Posted April 8, 2021 Share Posted April 8, 2021 I know, I'm late, but there's a 'better' solution for editing a lot of meshes, without manually setting the scale (& rotation) each time: When importing an .obj file, into blender on the right side of the file selection menu there's a bunch of settings. Set 'clamp size' to 1.0 for the right scale (it'll show up as 'scale 0.1') and set the Z-up for the axis, to have the right rotation too. (it will show up with Z -90 degrees)When exporting make sure its set to Z-up as well. As blender will remember these settings, you'll only have to set it right ones, and enjoy the results over and over again ;) Link to comment Share on other sites More sharing options...
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