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Fallout3 - What in the GECK would cause a custom grenade to explode prematurely


gman517

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[Duplicate Topic, needs removing]



Does anyone know what would cause a custom grenade to randomly explode on impact in Fallout3?



I made a working Grenade with no problems with timings. And then i had the bright idea of a huge blast 30 second timebomb which seems to have broken my game after testing to the point where my custom grenade explodes on impact even though its set to timer with 0 proximity. (vanilla grenades also)



My M.O.A.G Grenade is set to 5 seconds but only lasts 1-2.5 seconds before exploding.



Enabling/Disabling Destruction data doesnt fix this



My M.O.A.B Timebomb has the same problem as the Grenade. Any thoughts?



As a reminder. these problems only showed up after TESTING the timebomb. I don't get how something like that can break everything.



Edit: Is there some sort of scripting I can do that will ensure my projectiles explode ONLY after x time?



Also this is for a fun mod I plan on releasing on here once I iron out the kinks and finalize level designs etc.



Edit2: If anyone could also point me to a COMPLETE scripting guide for GECK Fallout3. It would be greatly appreciated as I am finding it impossible to find ALL of the information I need to get started in scripting.


Edited by gman517
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