Ryunnz0331 Posted August 10, 2019 Share Posted August 10, 2019 So I've decided to try and add an effect to all potions called 'Potion toxicity' that mildly damages max stats (-5 points to HMS per potion, resist poison would reduce this penalty) for an extended duration(maybe 12 game hours we'll see), so if too many are consumed in a short period, it will make your character noticeably weaker. The point is to discourage relying on potion spamming to turn the tables when severely outmatched. Basically I just need help making a short script that adds a 'Reduce max health/magicka/stamina'' Magic Effect to "DefaultPotion" (the base object used for created potions). or maybe I could add it to each one of the magic effects used by alchemy ingredients. idk. halp. Link to comment Share on other sites More sharing options...
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