DylanHollis Posted September 22, 2012 Share Posted September 22, 2012 (edited) Alrighty, So I'm currently working on a new quest mod. And I've created a town with about 20 NPC's All of these npc's have packages. Some Sandbox, some patrol and some guard. Even some target shooters. They all follow their packages perfectly while i'm in the general area. The guards are guarding their linked xmarkerheading ref's, the patrols are following their xmarker paths... etc.However, as soon as I quick travel out of the general area and return... things go a bit haywire.A good chunk of about 10NPC's are all congregating in one spot?? And by congregating I mean dog-piling in one location? It makes no sense at all, there's nothing there that would spark any interest to them? Only a sniper on the roof with a guard package should be up thereThey've all abandoned their packages to gather around this campfire of nothingness. They're congregating on the roof of a two-storey abandoned building - Do Npc's get a bit confused when there's many different layers of navmesh?Is there anything specific I should do to Xmarkers and Idlemarkers to make sure others don't use them?Perhaps no low level processing? I'm really not sure at this point :(WHY IS THIS HAPPENING! It's really bumming me down because there's no solid explanation for this >:| Tell me what you think please, it would be most appreciated.. Edited September 22, 2012 by JacobWhinwright Link to comment Share on other sites More sharing options...
luthienanarion Posted September 22, 2012 Share Posted September 22, 2012 Navmeshes break if you leave and re-enter a cell unless it's in an ESM. It's a bug that's always existed in the engine. Link to comment Share on other sites More sharing options...
devinpatterson Posted September 22, 2012 Share Posted September 22, 2012 Navmeshes break if you leave and re-enter a cell unless it's in an ESM. It's a bug that's always existed in the engine. Sh*t I didn't know that :sick: And the only solution/work around is an esm? Link to comment Share on other sites More sharing options...
Deleted2547005User Posted September 23, 2012 Share Posted September 23, 2012 Make sure you have two things: 1.) Your NPCs do not have the No Low Level Processing Flag - If they do, they do not path and change packages while the player isn't nearby, which can cause this. 2.) Insure you have a Navigation Mesh Info Map for your Navmeshes. To insure that, Finalize all of your Navmeses, and look in the file using FNVEdit to make sure it's there. Your file being an esp or an esm has nothing to do with navmeshes, only with NPC body textures. Link to comment Share on other sites More sharing options...
devinpatterson Posted September 23, 2012 Share Posted September 23, 2012 Your file being an esp or an esm has nothing to do with navmeshes, only with NPC body textures. That's a relief, I'll make sure and keep those two points above in mind, thanks Kuroistune Link to comment Share on other sites More sharing options...
DylanHollis Posted September 23, 2012 Author Share Posted September 23, 2012 Navigation Mesh and NLLP fixed about half of them, Converting to an .esm got rid of the entire problem. Thanks :D Link to comment Share on other sites More sharing options...
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