Moeeom123 Posted August 11, 2019 Share Posted August 11, 2019 So far I installed all popular graphic and basis mods/patches, now my morrowind works fine. I'd like to add these further mods for items/creatures/map expand, but i'm not too experienced, and got no idea if these would conflict with each other or not? Which of these mods would you dismiss from the list? How can i make sure i won't get problems? Using Wyre Mash to create mashed list is enough? Thanks very much for help in advance:) Map Caldera Mine Expanded - https://www.nexusmods.com/morrowind/mods/45194 Mines and Caverns - https://www.nexusmods.com/morrowind/mods/44893 Remiros's Tomb Expansion - https://www.nexusmods.com/morrowind/mods/45616 Darknut's Greater Dwemer Ruins - https://www.nexusmods.com/morrowind/mods/43544 Items / loot Weapon and armor diversity overhaul- https://www.nexusmods.com/morrowind/mods/45004 Loot Well Urned - https://www.nexusmods.com/morrowind/mods/44976 HuntingUs Random Looting Enhanced - https://www.nexusmods.com/morrowind/mods/45227/ Enhanced Economics - https://www.nexusmods.com/morrowind/mods/43214 Creatures/npcs Morrowind Comes Alive - https://www.nexusmods.com/morrowind/mods/6006 The Undead - https://www.nexusmods.com/morrowind/mods/43030 More Npcs - https://www.nexusmods.com/morrowind/mods/45594/ Less Generic Npcs- http://lgnpc.org/ Morrowind Hardcore Mode - https://www.nexusmods.com/morrowind/mods/45846 Divine Dagoths - https://www.nexusmods.com/morrowind/mods/45536 Creatures XI - https://www.nexusmods.com/morrowind/mods/30563 Idle Talk - https://www.nexusmods.com/morrowind/mods/46948 Link to comment Share on other sites More sharing options...
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