antstubell Posted September 23, 2012 Share Posted September 23, 2012 Hi all. So I pick up a Staff and 2 Death Hounds are summoned with a nice violet summonFX light. All is well but the summon FXlight remains at the "placeatme" spawn point illuminating the landscape. Not a big deal but I'd like to know how I can modify the script to remove it after the Death Hounds have spawned and the FX show is over. Here's the script so far.... ActorBase property DHProp autoLight property summonProp Auto State Waiting Event OnActivate(ObjectReference Whodid) if Whodid == Game.GetPlayer() self.PlaceAtMe(summonProp,1) self.PlaceAtMe(DHProp,2) GoToState("Dormant")endif EndEvent EndState State Dormant;does nothingEndState Thanks. Link to comment Share on other sites More sharing options...
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