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Removing FX light after summoning


antstubell

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Hi all. So I pick up a Staff and 2 Death Hounds are summoned with a nice violet summonFX light. All is well but the summon FXlight remains at the "placeatme" spawn point illuminating the landscape. Not a big deal but I'd like to know how I can modify the script to remove it after the Death Hounds have spawned and the FX show is over. Here's the script so far....

 

ActorBase property DHProp auto

Light property summonProp

 

Auto State Waiting

 

Event OnActivate(ObjectReference Whodid)

 

if Whodid == Game.GetPlayer()

self.PlaceAtMe(summonProp,1)

self.PlaceAtMe(DHProp,2)

GoToState("Dormant")

endif

 

EndEvent

 

EndState

 

State Dormant

;does nothing

EndState

 

 

Thanks.

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