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Windows Taskmanager makes my game more stable for some reason


Lazurak

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Despite using ENB and crash fixes, I usually experience quite a few CTDs when playing Skyrim, especially while moving around outside. In general, when moving around Skyrim, the game will usually crash withing 1-2 hours.
Those crashes don't appear to be caused by any particular events either, as they can happen at any time, and when jumping back in, they will not repeat in the same (or very similar) situation.

While trying to debug this issue, I have found that if I have the windows task manager running in the background, my game becomes stable. And not simply "I feel like I crashed a bit less today" stable, but "my savegame has 40+ hours and I haven't crashed even once" stable.
I first observed this about 2-3 years ago, and put it down to some mystic voodoo stuff about my PC being old and weird. Then I got another PC, and I made the same observation. Then I formatted that PC from win10 to win7 (because of the old memory limit bug for DX9 games in win10) and made the same observation. And now I got a shiny new PC, and it is still the same.

This is not simply a magic fix though: the downside to running the task manager appear to be massively increased loading screen times.
My game is situated on an SSD M2 hard drive, so I get a little annoyed when it takes me about 30 seconds to enter breezehome.


Now on to my questions:
Has anyone else experienced this?
Does anyone have any idea why the windows task manager would help?
(I would assume it somehow helps Skyrim manage its memory, but I thought crashfixes' "UseOSMemoryAllocator" took care of that for me)

CrashFixPlugin.ini:

 

UseOSAllocators=1
RecordCrashInfo=1
LogMessageToFile=1
WarnBadENB=1
AlignHeapAllocate=0
StrCmp=1
StrLen=1
UnkUniqueId=1
Render650=1
UnkObjRef4D4EB0=1
NullSeenData=1
StringRefSetNull=1
SkipStrLenCrash=1
bhvGraphUpdateLoad=1
Unk11=1
MissingNode=1
IndexError1=1
MovementPlannerAgentWarp=1
UnallocatedMovaps=1
CellNullCrash=1
GetMainMagicEffect=1
MountNodeCrash=0
MountNodeWarn=1
IKCrashWarn=1
RenderSave=1
MoveControllerCast=1
SaveRenderCrash=1
NullLoadedNodeIgnore=0
NullLoadedNodeNotify=1
NullActorBaseForm=1
AVSetCrash=1
StringCount32=1
WarnSKSEMemoryPatch=1
FixMovApsManuallyIfAlignedAllocateIsDisabled=1
OverwriteArrayAllocator=0
NullPlayerNode=1
NullBaseFormMove=1
NullRefNode=1
NullOutfitEntry=1
ActorDeleteNullBase=1
DebugStream=1
WarnTextureFailure=1
NullParentNode=1
RunAllocatorBenchmark=0
CountAllocatorBenchmark=1000000
TimesAllocatorBenchmark=2
ThreadsAllocatorBenchmark=1
CustomMemoryBlock=1
CustomMemoryBlockTotalSizeMb=256
MemoryInfoConsole=1
EnderalSpecific=1
FixUnsafeEffectList=1
WarnNullCombatStyle=1
HighFrequencyOSTimer=0
HighFrequencyGameTimer=0



enblocal.ini

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=350
VideoMemorySizeMb=24000
EnableCompression=false
AutodetectVideoMemorySize=false

[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=45
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
KeyBruteForce=66
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false

[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 

 

I have tried finding some information on this topic even back when I first noticed it years ago, but was unable to find anything. I would be grateful to anyone for pointing me in the right direction.

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