ferogain Posted August 13, 2019 Share Posted August 13, 2019 (edited) So I see several mods that transport you via spell to a separate player house cell. Usually associated with pocket dimensions and so forth, but what I was curious was how hard would it be to make a door playable (able to be picked up and moved) but is also a teleport door to a player home. Ultimately what I want to do is simply make a cottage that can be placed anywhere that gives you a teleport door to the actual cell, then of course lets you exit to the same place. I know how teleport doors work in the CK, made several, but how can I essentially make the door itself playable? Thanks in advance. NOTE: I am not looking for Placeable Shacks or Tundra Defense. The homes for those are exterior. I'm seeing if a load door can be moveable so i don't use a spell to get into the house. NM: Feel free to delete this. Looks like several other have tried and failed. Have a good one all. Edited August 13, 2019 by ferogain Link to comment Share on other sites More sharing options...
thumbincubation Posted August 13, 2019 Share Posted August 13, 2019 This is an interesting topic. Not sure if it can be done, but I suspect it will rely on being able to keep the yellow marker in place, wherever you happen to put your portable door down. Mind you, this is a guess. No promises. Take a look at my mod, Portable Craftable Safe Storage, here https://www.nexusmods.com/skyrimspecialedition/mods/7723 This mod requires Chesko's Campfire (prereq to Frostfall) in order to function, and the majority of the work is way above my head, but I was able to make it because Chesko built Campfire to be a modder's framework. On the Campfire page, he has a link to his own website, where there are several step-by-step tutorials and a dev kit, to enable you to expand upon his work. I would not be lying to state that it is ONLY due to his generosity and know how that I was even remotely able to make this mod. https://www.nexusmods.com/skyrimspecialedition/mods/667 The reason I mention this is, in both Campfire and my mod above, when you "place" an item, you're placing an activator that, through scripting I only wish I understood, links that activator with a complete unit in a cell far away. If I drop a satchel on the ground, the satchel I carry isn't actually the container. It's just an activator that links to an actual satchel in that cell. Likewise, if you place a Campfire tent, you're also placing one or more bedrolls, a lantern, a rug, etc., at the same time. They're all assembled on a "floor" of sorts, in that cell, and all link to the activator. What if you could use that framework, create an activator door (relatively easy...matter of copy/pasting model file path) to link you to a proper door, complete with the yellow teleport box, in the setup cell? I'm wondering if, when you activate your placed door, it will activate the true door, which will teleport you to whichever home you set up in the mod. Might be worth looking at. If I recall correctly, the easiest way is to make the mod dependent on Campfire, but he also provides information and the necessary items to be able to make it standalone. Strongly suggest using a mod manager, even if you don't normally, to install the dev kit. That way, you can turn it on/off at will. Link to comment Share on other sites More sharing options...
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