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Radio Station Property of an Activator


RayV12

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Anyone know the correct property syntax for setting an Activator Object's Radio Station property in script

 

example..

 

TestRadioRef.SetRadioStation EnclaveRadio or TestRadioRef.RadioStation EnclaveRadio

 

something like above although those properties are not correct.

 

Since its a valid property of an activator, I would imagine it has one.

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There's a wiki with pretty much every function in GECK (with the FNV udpates, so make sure the function is in the version of the game you're modding), as well as a list of the FOSE/NVSE functions (most. Again, check to make sure it's in your version). This is a page with the Radio Functions. There is no function for setting the radio type of an activator object. You can set an NPC, but not an object. You'd have to make a new object with that radio set as its radio, and then do an enable on it to 'swap'.
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