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...I've turned Skyrim into a Roguelike


SoloManGames

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  • 10 months later...
  • 7 months later...

This is my experience on how I transformed skyrim into a truly hardcore game. For the first time since its release, thanks to these mods, Skyrims become something worth considering a serious challenge. First things first though you should consider getting the Creation Kit.

 

This I have only used to tweak tiny global settings of a few mods, in order to auto enable them with my settings across all saves. Ill post exactly what I did later.

 

The mods I use have turned skyrim into a Roguelike with decent combat mechanics and hardcore realism. As a disclaimer, it is NOT for the casual gamer, its just the way Ive put new life into the game for me. All of these mods are obtainable from Nexus. Also these mods are all lore friendly and have proven stable (I havent had any compatibility or script heavy related issues.)

 

Frostfall obviously (Hardcore turns WEAR on and disable fasttravel, I keep the Allow wait outside feature on because I feel thats my decision and realistic)

Realistic Needs and Diseases (enable the cool features in bottom mcm menu and disable spells for it)

Hunterborn (Still testing to auto-enable)

Cloaks of Skyrim (looks badass and keeps you warm)

 

Deadly Combat (turn ignore pain spell off)

Duel - Combat Realism

Combat Multiplier (Id like criticism on these used together)

Battle Fatigue and Injuries (Getting hit hurts)

Enhanced Blood Textures

Better Stronger and More Effective - Poisons and Diseases

Deadly Traps and Sickly Diseases (Both these and RND make traps deadly and diseases actually make your day)

ExBandages (for Battle Fatigue and Injuries)

Poseidons Inns and Taverns - Realistic Room Rental Basic

Scarcity (Makes you apreciate money and loot, as well as vendors having less)

Immersive Patrols (just for fun - adds skirmishes and random patrols which add to immersion - civil war goin on ya know)

 

Finally, the bread and butter of this playstyle:

Random Aternative Start (choose a randomish kit and get popped somewhere random around skyrim to begin your adventure)

Character Creation Overhaul (Morrowind n Obliv style, makes strengths and weaknesses apparent - less likely one character being a magewarriorthiefassassinmonkpaladindemonslayer)

Death Alternative (for a more realistic second chance in case of glitches as well as added realism and randomness to the your adventure. I turn player essential off...then Thugs for example have a random chance to beat the living s#@$ out of you rather than killing you outright although possible.)

and Dead is Dead. (Which prevents loading character save games and makes a pretty basic but badass record of your adventure. In my case I use the file generated to record extra info for a more in depth history of each decent character that lives past level 1)

 

The nature of playing this way and the imminent death of a multitude of characters due to Dead is Dead and the difficulty level is what led me to have to edit the global files of at least the top 3 mods as they no longer natively support auto enabling and saving presets across new characters, which I HAD to edit in order to play the game or you spend a good 10 minutes messing with the MCM settings in SkyUI to die a minute and a half later raiding a camp for supplies.

 

Which finally leads me to the super important platform mods to add to this list:

 

SkyUI

SKSE latest stable version

SkyTweak

File Access Interface for Skyrim Script

 

I hope its not a game breaker for you but I dragonborn and dawnguard are most likely required.

 

Now the tweaking of the settings is up to you and I am still testing the possibility of conflicts between the Combat mods as they may be doing the same thing. But Ill post more on this soon.

 

I set autosaving off and use a single save per char and set skyrim native difficulty to expert (or on master or legendary you may kill a giant at level one with a well placed arrow betwixt the eyes..which is stupid buuut at the same time a skeever biting you in the throat could put you down too if you dont block..thats why I need some assistance with my combat mod setup..so far tho expert is really hard as well as balanced..one or two well placed shots for humanoids works both ways..just try not to miss time a block or attack

 

These mods are all amazing and make a severly hardcore short(ish) and memorable adventure with massive flexibility of every character, if you have the minerals to explore a dungeon.

 

All the best..if you guys like this post or dont, please aim towards constructive criticism..but seriously just give it a go first.

 

If you like what ive done with what these geniuses on the Nexus have done, please support them.

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