FilthyGravy Posted August 14, 2019 Share Posted August 14, 2019 (edited) It could possibly use a calculation that determines how much damage it does to the right arm similar to how Immersive Recoil 2.0 determines the amount of recoil weapons have. Some weapons could be omitted like melee and unarmed weapons in order to promote their usage, or maybe only have the damage occur when a target is hit. I'd imagine the limb damage applied to the courier might be greater when using blunt weapons versus bladed, so the courier might want to stick with a bladed gauntlet a little longer before using a power fist. When it comes to unarmed weapons that utilize both fists though, it could theoretically apply damage to either arm according to which fist is thrown, but I'm not sure if the game is capable of acknowledging this, since it might just be the fists' "firing" animation. Ever used Scribe Counter with a power fist? Doesn't make much sense considering the left fist does the attack, but the damage remains the same. Would be nice to see that animation mirrored somehow. Edited August 14, 2019 by FilthyGravy Link to comment Share on other sites More sharing options...
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