Jump to content

XP Meter on New Vegas always visible


Rivelle

Recommended Posts

Maybe it's easy, but I can't find a way to make XP meter always visible in the hud.

It's shows for a moment when I gain XP and disappears again.

I don't like to check it using the pipboy.

 

Thanks.

Link to comment
Share on other sites

Maybe it's easy, but I can't find a way to make XP meter always visible in the hud.

It's shows for a moment when I gain XP and disappears again.

I don't like to check it using the pipboy.

 

Thanks.

 

Probably have to edit hud_main_menu.xml in Data\menus\main\ folder (or extract from bsa if needed).

This section is likely what you'll need to edit...

 

 

<!--========= XP Meter =============================-->
<rect name="XPMeter">
	<depth>10000</depth>
	<locus>&true;</locus>
	<systemcolor>&hudmain;</systemcolor>
	<image name="XPBracket">
		<filename>Interface\HUD\glow_XP_bar_over.dds</filename>
		<texatlas> Interface\InterfaceShared.tai </texatlas>
		<width>512</width>
		<height>256</height>
		<visible>&false;</visible>
		<alpha>0</alpha>
	</image>
	<image name="XPPointer">
		<filename>Interface\HUD\glow_XP_bar_pointer.dds</filename>
		<texatlas> Interface\InterfaceShared.tai </texatlas>
		<width>64</width>
		<height>64</height>
		<_x_min>55</_x_min>
		<_x_max>270</_x_max>
		<x>65</x>
		<visible>&false;</visible>
	</image>
	<text name="XPAmount">
		<x>315</x>
		<y>90</y>
		<font>1</font>
		<justify>&right;</justify>
		<visible>&false;</visible>
	</text>
	<text name="XPLabel">
		<x>350</x>
		<y>80</y>
		<font>7</font>
		<justify>&right;</justify>
		<string>&-sStatsXP;</string>
		<visible>&false;</visible>
	</text>
	<text name="XPLastLevel">
		<x>70</x>
		<y>30</y>
		<justify>&right;</justify>
		<visible>&false;</visible>
	</text>
	<text name="XPNextLevel">
		<x>315</x>
		<y>30</y>
		<visible>&false;</visible>
	</text>
	<text name="XPLevelUp">
		<justify>&right;</justify>
		<font> 6 </font>
		<visible>&false;</visible>
		<x>360</x>
		<y>70</y>
		<string>&-sLevelUp;</string>
	</text>
</rect>

 

 

My guess is all the <visible>&false;</visible> elements will need to be made into <visible>&true;</visible> elements.

Link to comment
Share on other sites

I've tried that and no luck.

Maybe looking at what Darn did in the Fallout 3 UI I'll find a way.

 

Well at the top of hud_main_menu.xml it has the following:

 

 

<menu name="HUDMainMenu">
<class> &HUDMainMenu; </class>
<stackingtype> &does_not_stack; </stackingtype>
<visible>&false;</visible>
<alpha>	255 </alpha>
<locus> &true; </locus>
<depth> -50 </depth>
<x> 0 </x>
<y> 0 </y>
<menufade> 0.25 </menufade>

 

 

Perhaps the menufade tag is doing it...

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...