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Converting plants to ingredient-plants?


AnkhAscendant

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Is it possible to change all of the instances of, say, kelp, into an ingredient-bearing plant? I found it under 'trees' and I noticed it has an option for ingredients, so I added one, and... nothing apparently happened. It didn't seem to save my changes to the plant, no * appeared... and I'm 95% sure I didn't accidentally hit 'cancel'.

 

In addition, if I wanted to make all of the Tall Kelp into this harvestable plant, and make it turn into Short Kelp when it was harvested... how do I do that? Or can't I?

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Adding an ingredient to the base form should work. You also need to set the harvest chance for each season.

To turn it into short kelp, you could put a simple script on the kelp that sets it to a smaller scale after it has been activated. After the cell resets, the kelp should return to it's default scale.

Edited by steve40
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Humkay, I'll see if I did something wrong. Methinks that maybe the CK doesn't like the idea of turning a "Tree"-category static into a "Flora"-category harvestable plant.

 

There is already a "Tall Kelp" and "Short Kelp" objects, so (assuming as I did that harvesting, say, snowberries replaced the berry-laden object with a berry-free object, or possibly textures) I thought I could do the same and replace Tall with Short. Although I'm thinking now that that's not how it actually works. To the CK I go.

 

 

Edit: I figured out why adding an ingredient to the object didn't work... there's something wrong with my Creation Kit and it won't save changes to any item I haven't made new in my plugin. Hrm. :l

Edited by AnkhAscendant
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