lllaaazzz Posted August 14, 2019 Share Posted August 14, 2019 (edited) Hi i started editing my Dying Light files but they arent organized or set up properly but someone might be interested: https://mega.nz/#!riQ13Qba!C3_TQDoST4JoWyVOn7WnwZkhZWrDWKCvtGTR1gbv568 I changed the presets around and spawn pools I made it so all zombies spawn closer and more dense during NIGHT TIME ( this is for all types )I changed common spawn presets and pools to allow them to spawn more densly... and for both day and night they should be spawning in houses/outposts and on roof tops more often The same goes for explosive canisters (maybe) Only added one foreign definition screamer2 preset trying to get them into the slums but i think i need to find a different file... But thats it for now, see you later Edited August 14, 2019 by lllaaazzz Link to comment Share on other sites More sharing options...
lllaaazzz Posted September 6, 2019 Author Share Posted September 6, 2019 (edited) More organized now, Replace vanilla files or import however you would do it data0.pak scripts\nightaggresion replace these https://mega.nz/#!jmQz1IqA!-GUqaPlrE8lapGc3-2KpYv07K6KK79200SGed2toCaw so night_spawn_pools Pool("Night_Aggresion_Level_0") { UseCondition("Night;PlayerZombie_NotExist") DisallowedMaps("Sewers;Old_Town") MinProgressCondition(4) BalancedNumberOfZombies(0) Type("night") ConditionNightAggrLvl(0) Preset("Screamer2, 20;Demo3, 100;Volatile_Patrol_Super2, 100;Night_Walker2,100;") MaxNoZombiesInPursuit(0) } this is the running around at night with no aggression meter lvl so i set it to scremer2 demo3 voltilepatrol2 and nightwalker2 these are my entries in the spawn_presets PresetDef("Volatile_Patrol_Super2") { Difficult(40) AIPreset("Volatile_Super") SpawnCondition("t_INIT, 1") MinDistBtwZombies(0) ForceTargetType(-1) TimeBtwSpawnZombies(0) SarcophagusTime(0) MinSpawnDistance(0) RelativePresets("Volatile_Patrol") } PresetDef("Screamer2") { Difficult(20) AIPreset("Screamer") SpawnCondition("__any__, 1;p_ROOF, -1;t_INIT, -1") MinDistBtwZombies(1) RemoveDistanceIfNotContact(45) TimeBtwSpawnZombies(1) } look for others with ctrl f anyways screamers spawn everywhere but not in houses, no door babies, no roof babies eaither next my demolishers only spawn on roof tops as snipers, never played with them yet but they wil lthrow rocks... they dont spawn in the doors properly otherwise if have them surprising you volatile peek out of doors on no aggro and then the rest is simple night time only,.... ill figure out more soon oh yeah and only set up for slums, have other ideas for new town Edited September 6, 2019 by lllaaazzz Link to comment Share on other sites More sharing options...
lllaaazzz Posted September 7, 2019 Author Share Posted September 7, 2019 And for day time edits to the spawn its in common_spawn_pools need to add the same sort of presets in the common_spawn_presets and under this catagory Pool("base") { UseCondition("Day") BannedAreaAttribs("POOR_DISTRICT") DisallowedMaps("old_town_outposts_radio;Sewers_Stadium") MinProgressCondition(2) Type("base") Preset("Screamer4, 90;") } Same set up just this seems to be the "base" obviously... the rest seem to be related to quest progress Link to comment Share on other sites More sharing options...
lllaaazzz Posted September 29, 2019 Author Share Posted September 29, 2019 Im trying to beat the rest of the game with my modifications intact , and I really curious as to how the apartment sections in old town would be with the whole planting bombs in the design of a smily face... But man I have the goons in practically every room and exploders around every corner.... I remember the exploders but these goons making annoying... Not to mention how they can smash and tackle you through the walls.... Guess thats out of the question... Just trying to get to the following on my account :down: sry Link to comment Share on other sites More sharing options...
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