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Dying Light Modifications


lllaaazzz

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Hi i started editing my Dying Light files but they arent organized or set up properly but someone might be interested:

 

https://mega.nz/#!riQ13Qba!C3_TQDoST4JoWyVOn7WnwZkhZWrDWKCvtGTR1gbv568

 

 

I changed the presets around and spawn pools

 

 

I made it so all zombies spawn closer and more dense during NIGHT TIME ( this is for all types )

I changed common spawn presets and pools to allow them to spawn more densly...

 

and for both day and night they should be spawning in houses/outposts and on roof tops more often

 

The same goes for explosive canisters (maybe)

 

 

Only added one foreign definition screamer2 preset trying to get them into the slums but i think i need to find a different file...

 

But thats it for now, see you later

Edited by lllaaazzz
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  • 4 weeks later...

More organized now,

 

Replace vanilla files or import however you would do it

 

data0.pak

 

scripts\nightaggresion

 

replace these

 

https://mega.nz/#!jmQz1IqA!-GUqaPlrE8lapGc3-2KpYv07K6KK79200SGed2toCaw

 

 

 

so night_spawn_pools

	Pool("Night_Aggresion_Level_0")
    {
        UseCondition("Night;PlayerZombie_NotExist")
        DisallowedMaps("Sewers;Old_Town")
        MinProgressCondition(4)
        BalancedNumberOfZombies(0)
        Type("night")

        ConditionNightAggrLvl(0)

        Preset("Screamer2, 20;Demo3, 100;Volatile_Patrol_Super2, 100;Night_Walker2,100;")
		MaxNoZombiesInPursuit(0)
    }

this is the running around at night with no aggression meter lvl

 

so i set it to scremer2 demo3 voltilepatrol2 and nightwalker2

 

these are my entries in the spawn_presets

  PresetDef("Volatile_Patrol_Super2")
    {
        Difficult(40)
        AIPreset("Volatile_Super")
        SpawnCondition("t_INIT, 1")
        MinDistBtwZombies(0)
        ForceTargetType(-1)
        TimeBtwSpawnZombies(0)
		SarcophagusTime(0)
		MinSpawnDistance(0)
		RelativePresets("Volatile_Patrol")
    }
	PresetDef("Screamer2")
    {
        Difficult(20)
        AIPreset("Screamer")
        SpawnCondition("__any__, 1;p_ROOF, -1;t_INIT, -1")
        MinDistBtwZombies(1)
        RemoveDistanceIfNotContact(45)
        TimeBtwSpawnZombies(1)
    }

look for others with ctrl f

 

anyways screamers spawn everywhere but not in houses, no door babies, no roof babies eaither

 

next my demolishers only spawn on roof tops as snipers, never played with them yet but they wil lthrow rocks... they dont spawn in the doors properly otherwise if have them surprising you

 

volatile peek out of doors on no aggro

 

and then the rest is simple

 

 

night time only,.... ill figure out more soon

 

oh yeah and only set up for slums, have other ideas for new town

Edited by lllaaazzz
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And for day time edits to the spawn its in

common_spawn_pools

 

need to add the same sort of presets in the

common_spawn_presets

 

 

and under this catagory

    Pool("base")
    {
        UseCondition("Day")
        BannedAreaAttribs("POOR_DISTRICT")
        DisallowedMaps("old_town_outposts_radio;Sewers_Stadium")
        MinProgressCondition(2)
        Type("base")
        Preset("Screamer4, 90;")
	}

Same set up just this seems to be the "base" obviously...

 

the rest seem to be related to quest progress

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  • 4 weeks later...

Im trying to beat the rest of the game with my modifications intact , and I really curious as to how the apartment sections in old town would be with the whole planting bombs in the design of a smily face...

 

But man I have the goons in practically every room and exploders around every corner....

 

I remember the exploders but these goons making annoying...

 

 

Not to mention how they can smash and tackle you through the walls....

 

Guess thats out of the question... Just trying to get to the following on my account :down: sry

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