CreepDude Posted August 16, 2019 Author Share Posted August 16, 2019 After disabling debug, I get nothing at all in the log.Here's my message logger settings. [Main] bSkipMessageHandler=1 bLogError=1 bLogWarning=1 bLogDebug=0 bLogProgramFlow=0 bLogChannel4=1 [Hooks] bHookTESFormGetDescription=1 bHookExtraDataListInitItem=1 bHookLoadSpecialAnimsWarning=1 [EditorID] bHookAllEditorID=1 bHookScriptEditorID=1 bHookPackageEditorID=1 bHookIdleFormEditorID=1 bAllowBaseObjectIDForRefs=1 bMarkBaseObjectIDForRefs=1 [Ignore] iIgnoreMax=30 ; Clothing '%s' needs to have biped slots selected in the editor. sIgnore1=004B5C84 ; Animation group note problem. See %s file. sIgnore2=0051BDF7 ; PlayGroup Error: No 3d or controllers found for '%s' (%08X). ; PlayGroup Error: No NiControllerManager found for '%s' (%08X). sIgnore3=00510A66 ; PlayGroup Error: Sequence '%s' not found for '%s' (%08X). sIgnore4=00510A38 ; Statistical and Differential FaceGen morphs found for modifier "%s". Only statistical will be used. sIgnore5=0055BF54 ; Actor being moved is Disabled he has no process sIgnore6=0051284B ; AnimGroup '%s' for '(%08X) -> %s (%08X)' was exported with 'Animate in Place' from MAX. sIgnore7=004722F3 ; Potentially duplicate Land (%08X) encountered in file %s. sIgnore8=004C70EB ; Potentially duplicate PathGrid (%08x) encountered in file %s. sIgnore9=004E752A ; Could not find parent node extra data for '%s'. sIgnore10=00479264 ; Morph Error: Controller count not the same. '%s' has %i controllers and '%s' has %i on '(%08X) -> %s (%08X)'. sIgnore11=0047493F ; MP3 file '%s' is not compatible with current decoder. sIgnore12=006AA11C ; Enable is being called on reference %08X in script %08X %s even though it has an enable state parent. This is not valid behavior and will be ignored. sIgnore13=0050A1B8 ; WARNING: Creating tangent space for non-land object named '%s' sIgnore14=007B78EC ; Creating tangent space for a nameless object, parent='%s'. sIgnore15=007B790B ; .\bhkConstraint.cpp:688: Warning : A Constraint is being added to the world before its target bodies have been added. Did an bad actor skeleton just switch from keyframed? sIgnore16=008A0B87 sIgnore17= sIgnore18= sIgnore19= sIgnore20= sIgnore21= sIgnore22= sIgnore23= sIgnore24= sIgnore25= sIgnore26= sIgnore27= sIgnore28= sIgnore29= sIgnore30= Link to comment Share on other sites More sharing options...
ReverendFelix Posted August 17, 2019 Share Posted August 17, 2019 Well having no errors is good, amazing even. I'm really wracking my brain here trying to help... But honestly I'm at a loss on this one. Link to comment Share on other sites More sharing options...
CreepDude Posted August 17, 2019 Author Share Posted August 17, 2019 I guess I'll just try brute force, disabling all mods and reinstalling everything. Link to comment Share on other sites More sharing options...
ReverendFelix Posted August 17, 2019 Share Posted August 17, 2019 It would generally be suggested to disable 1 mod at a time, and test. When the problem doesn't occur, you got your offending mod. Link to comment Share on other sites More sharing options...
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