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Game crashes when saving inside certain cities


CreepDude

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After disabling debug, I get nothing at all in the log.

Here's my message logger settings.

 

 

[Main]
bSkipMessageHandler=1

bLogError=1
bLogWarning=1
bLogDebug=0
bLogProgramFlow=0
bLogChannel4=1

[Hooks]
bHookTESFormGetDescription=1
bHookExtraDataListInitItem=1
bHookLoadSpecialAnimsWarning=1

[EditorID]
bHookAllEditorID=1

bHookScriptEditorID=1
bHookPackageEditorID=1
bHookIdleFormEditorID=1

bAllowBaseObjectIDForRefs=1
bMarkBaseObjectIDForRefs=1

[Ignore]
iIgnoreMax=30

; Clothing '%s' needs to have biped slots selected in the editor.
sIgnore1=004B5C84
; Animation group note problem. See %s file.
sIgnore2=0051BDF7
; PlayGroup Error: No 3d or controllers found for '%s' (%08X).
; PlayGroup Error: No NiControllerManager found for '%s' (%08X).
sIgnore3=00510A66
; PlayGroup Error: Sequence '%s' not found for '%s' (%08X).
sIgnore4=00510A38
; Statistical and Differential FaceGen morphs found for modifier "%s".  Only statistical will be used.
sIgnore5=0055BF54
; Actor being moved is Disabled he has no process
sIgnore6=0051284B
; AnimGroup '%s' for '(%08X) -> %s (%08X)' was exported with 'Animate in Place' from MAX.
sIgnore7=004722F3
; Potentially duplicate Land (%08X) encountered in file %s.
sIgnore8=004C70EB
; Potentially duplicate PathGrid (%08x) encountered in file %s.
sIgnore9=004E752A
; Could not find parent node extra data for '%s'.
sIgnore10=00479264
; Morph Error: Controller count not the same. '%s' has %i controllers and '%s' has %i on '(%08X) -> %s (%08X)'.
sIgnore11=0047493F
; MP3 file '%s' is not compatible with current decoder.
sIgnore12=006AA11C
; Enable is being called on reference %08X  in script %08X %s even though it has an enable state parent.  This is not valid behavior and will be ignored.
sIgnore13=0050A1B8
; WARNING: Creating tangent space for non-land object named '%s'
sIgnore14=007B78EC
; Creating tangent space for a nameless object, parent='%s'.
sIgnore15=007B790B
; .\bhkConstraint.cpp:688: Warning : A Constraint is being added to the world before its target bodies have been added. Did an bad actor skeleton just switch from keyframed?
sIgnore16=008A0B87
sIgnore17=
sIgnore18=
sIgnore19=
sIgnore20=
sIgnore21=
sIgnore22=
sIgnore23=
sIgnore24=
sIgnore25=
sIgnore26=
sIgnore27=
sIgnore28=
sIgnore29=
sIgnore30=

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