jags78 Posted August 17, 2019 Share Posted August 17, 2019 (edited) I'm playing around with some new approaches for my Simpel Weapon Apparel series.I'm adding a Keyword for the muzzles when adding a Object Modification using the 'Attach Parent Slot' with contains the muzzles for the requested barrel-lenght.It works fine, the barrel resets the muzzle and the option to choose the corresponding muzzle for that barrel appears.What bugs me, it's that the selection menu disappears when selecting a new barrel (those who have a parent slot attached) and you need to go back one step in the crafting menu to see the whole menu again.What am I doing wrong? I there a way to cirumvent that effect or is it a engine problem?And while I'm on it... how do I sort the sections in the crafting menu? Edited August 17, 2019 by jags78 Link to comment Share on other sites More sharing options...
jags78 Posted August 19, 2019 Author Share Posted August 19, 2019 No one? Really? Link to comment Share on other sites More sharing options...
hereami Posted August 19, 2019 Share Posted August 19, 2019 (edited) If adding Mod association keywords by OMOD, may happen, CK always issues a warning "they don't work in instance data" (like that), but in game everything is functional still. That's what i have, and just ignore that minor trouble. Also, do all barrels have the same attach point keyword for muzzle or each one has own ? Edited August 19, 2019 by hereami Link to comment Share on other sites More sharing options...
jags78 Posted August 21, 2019 Author Share Posted August 21, 2019 hey hereami thx for the info. so nothing to do there, to bad... what about the sorting? do you know how to sort the menu? about the muzzles, I made a keyword per barrel-lenght. 2 different barrel-lenghtes = 2 keywords Link to comment Share on other sites More sharing options...
hereami Posted August 21, 2019 Share Posted August 21, 2019 (edited) Hm, look. What i had, were custom slots, whose mods do add/remove new parent slots and ma_keywords simultaneously, so i always blamed ma_, according to CK warnings, but obviously, switching parent slots is more crucial part.You may try it different: make a single parent ap_ for muzzle on all barrels, and add specific Mod assoc keywords for each barrel type, e.g. ma_barrel_short etc. Muzzles should use them as Target OMOD Keyword. This way there won't be attach points disappearing (causing the issue, i guess?), only ma_ switching. Possibly, this DefaultObject ModMenuSlotKeywordList and its formlist are responsible for existing slots sorting. Somehow stupid, but still can't figure out, how custom slots are sorted - not by form ID, not by editor id, not by name, not by ap keywords order on the base object, how, really... Edited August 21, 2019 by hereami Link to comment Share on other sites More sharing options...
jags78 Posted August 23, 2019 Author Share Posted August 23, 2019 Hmmm... interesting approach. I'll have to try that one. Thx for the hint. I'll give a feedback in this post. And thx for taking your time to answer :) Link to comment Share on other sites More sharing options...
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