suspectedanarchist Posted August 18, 2019 Share Posted August 18, 2019 Ok so i have a bunch of files of graffiti for NV and don't know how I go about putting them on models so I can place them. Now i did try making a new object by getting the Courier Six? graffiti and then changing the texture to the new graffiti thats roughly the same size. If anyone needs more details let me know but thanks in advance. Link to comment Share on other sites More sharing options...
AusAllerWelt Posted August 18, 2019 Share Posted August 18, 2019 I'm not really sure what exactly your problem is. Do you need help with setting up the model, or putting it in the game or something else? Link to comment Share on other sites More sharing options...
suspectedanarchist Posted August 18, 2019 Author Share Posted August 18, 2019 I think setting up the model. I have the images in .DDS format but they don't show up Link to comment Share on other sites More sharing options...
dubiousintent Posted August 19, 2019 Share Posted August 19, 2019 The "mesh" (.NIF file) has embedded in it the path and filename of the "texture" (.DDS file) it uses for each "node" (in NifSkope) of the mesh. The vanilla game stores these in the BSA files, but they need to be extracted from the BSA file into the appropriate subfolder to be visible in tools such Blender, NifSkope, and GECK. You need to open the mesh NIF file in NifSkope, find the path to the existing texture DDS file, and either replace that file with your own (renamed to match) version of that file (not recommended as it may break other mods) or give it the path to your new DDS file. Your file can be placed in your own sub-folder, but that must be under the expected location (i.e. "textures\<subfolder>\...\<your sub-folder>". See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) But in short form the procedure is:* Open the NIF file in NifSkope.* Click on the part you want the texture for; it will highlight it in the Block list.* Expand it and highlight BSShaderPPLightingProperty. Expand that.* Highlight BSShaderTextureSet.* In Block Details you will see textures (DDS files). Expand it.* There you will see the paths to the textures used by that mesh. -Dubious- Link to comment Share on other sites More sharing options...
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