AnkhAscendant Posted October 5, 2012 Share Posted October 5, 2012 Interesting NPCs adds many new NPCs to Skyrim. They're working on getting voices for all the people they've added. I do have it installed but I haven't played very much with it, I've been working on safely installing and testing my mods. The only one I think I met was an unvoiced Khajiit in the Thieves Guild when I went to change my face. It doesn't change existing NPCs, anyway, so it's safe in that way, and it hasn't caused any problems for me. Link to comment Share on other sites More sharing options...
steve40 Posted October 6, 2012 Share Posted October 6, 2012 EDIT 2:- Reinstalled a fresh Skyrim today with the following load order. more_Travelers, SkyMoMod, WARZONES - Civil Unrest, Occupy Skyrim, SkyMoMod Extras Collectables, SkyrimLive, more Travelers, Duel - Combat Realism, ACE Works great. Gonna keep adding stuff till it breaks :/ That's good to hear. It may have been savegame corruption, orphaned scripts/assets, or your ini file settings that were causing the problem. Hard to tell which. Link to comment Share on other sites More sharing options...
tonkrogerio Posted October 6, 2012 Author Share Posted October 6, 2012 (edited) I only made one change in the ini to the FoV. The save game was none existing because I always tested it with coc whiterun from title screen. My guess is that it was too many weapon and armor mods along side unp and coverwomen. I might have to get rid of UNP and some weapon and armor mods. I don't really care for UNP but I will be sad to see the art of magicka go. Only time will tell what I have to get rid of :( Edit:- I think I have found the culprit. Edit 2:- looks like anything that adds armors is a big no no. immersive armors and unp armors for females will ctd. I'm going to miss the art of magicka :( this kinda sucks but at least I know what the problem is. Is this happening to anyone else? Edited October 6, 2012 by tonkrogerio Link to comment Share on other sites More sharing options...
steve40 Posted October 8, 2012 Share Posted October 8, 2012 @tonkrogerio: from your logs, it looks like you have multiple instances of Warzones running. Could you please check that you are NOT using BOTH the Warzones esp and esm files. Tx. The other problem I noticed with Warzones is that MGE has accidentally packed the two optional Warzones esp files into the Warzones bsa file :facepalm: I don't know for sure if that will cause random CTDs, but I have had issues with other mods causing CTDs because there was a problem with the bsa file and how it was packed. So, you could try unpacking the bsa with BSAOpt, delete the optional files folder that shouldn't really be in there, then repack the bsa file. Or wait for MGE to fix it himself. Link to comment Share on other sites More sharing options...
tonkrogerio Posted October 8, 2012 Author Share Posted October 8, 2012 (edited) I have reinstalled my skyrim fresh and mods, but in my original post, in the load order spoiler, I can't see a Warzones esp file. So I will go as far as saying that I didn't download both versions and installed them both. Now that you did mention about the bsa though, I might try deleting warzones and installing the separate version to see if that helps at all. Thank you for still trying to help me Steve : I wish I could give you more Kudos. EDIT:- I deleted warzones and installed warzones loose. Tested and no ctds. Installed UNP and UNP armors for females. constant ctds. This is the new log file [10/08/2012 - 05:11:56PM] Papyrus log opened (PC)[10/08/2012 - 05:11:56PM] error: Native function RegisterForKey in empty state could find no matching function on linked type Form. Function will not be bound.[10/08/2012 - 05:11:56PM] error: Native function UnregisterFromKey in empty state could find no matching function on linked type Form. Function will not be bound.[10/08/2012 - 05:11:56PM] error: Native function UnregisterFromAllKeys in empty state could find no matching function on linked type Form. Function will not be bound.[10/08/2012 - 05:11:56PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[10/08/2012 - 05:11:56PM] Memory page: 128 (min) 512 (max) 76800 (max total)[10/08/2012 - 05:12:05PM] Cannot open store for class "dlc1scwispwallscript", missing file?[10/08/2012 - 05:12:06PM] Cannot open store for class "TIF__01003A35", missing file?[10/08/2012 - 05:12:06PM] Cannot open store for class "_DE_TroubleshootingExit", missing file?[10/08/2012 - 05:12:06PM] Cannot open store for class "PF__01018802", missing file?[10/08/2012 - 05:12:06PM] error: Unable to bind script PF__01018802 to (19018802) because their base types do not match[10/08/2012 - 05:12:06PM] Cannot open store for class "PF__01022031", missing file?[10/08/2012 - 05:12:06PM] error: Unable to bind script PF__01022031 to (19022031) because their base types do not match[10/08/2012 - 05:12:06PM] Cannot open store for class "QF__01005917", missing file?[10/08/2012 - 05:12:06PM] error: Unable to bind script QF__01005917 to OCS_WEJS19_d (24005917) because their base types do not match[10/08/2012 - 05:12:06PM] Cannot open store for class "QF__01005913", missing file?[10/08/2012 - 05:12:06PM] error: Unable to bind script QF__01005913 to OCS_WEJS19_c (24005913) because their base types do not match[10/08/2012 - 05:12:13PM] warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property DLC1VampireChangeEffect on script dlc1playervampirechangescript attached to DLC1PlayerVampireQuest (020071D0) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property WindWalker on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property AugmentedFrost on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property MagicResistance50 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property MagicResistance30 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property HackAndSlash60 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property SavageStrike on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property Bladesman90 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property HackAndSlash90 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property Bladesman60 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property Necromancy on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property DarkSouls on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property MageArmor30 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property MageArmor50 on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property CWSiegeObj on script WZONESCWStatusScript attached to (0600BCC2) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property DDBreathMult on script DDDebugShrineScript attached to (2F02C39D) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:13PM] warning: Property Alias_BountyCollector1 on script QF_WEBountyCollectorDUPLICATE_000F8A80 attached to WEBountyCollectorQST (000F8A80) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:27PM] [DLC1VQ03ManageFactions <DLC1VQ03Hunter (020098CB)>]manage factions[10/08/2012 - 05:12:27PM] ---------------------------------------------[10/08/2012 - 05:12:27PM] FM Update Quest has started.[10/08/2012 - 05:12:27PM] ---------------------------------------------[10/08/2012 - 05:12:28PM] PATCH 1.6 QUEST HAS STARTED[10/08/2012 - 05:12:28PM] PATCH 1.5 QUEST HAS STARTED[10/08/2012 - 05:12:28PM] DLC1: Starting DLC1 Initialization quest.[10/08/2012 - 05:12:28PM] ---BYOH Adoption System has started.---[10/08/2012 - 05:12:28PM] error: (000847DD): cannot enable an object with an enable state parent.stack: [ (000847DD)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[10/08/2012 - 05:12:28PM] error: (000DC8E1): cannot enable an object with an enable state parent.stack: [ (000DC8E1)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[10/08/2012 - 05:12:28PM] [DLC1VQ03ManageFactions <DLC1VQ03Vampire (02004C3D)>]manage factions[10/08/2012 - 05:12:28PM] error: Object has no 3Dstack: [ (190012D8)]._DE_FireKit_Packed_ACT_Script.ApplyHavokImpulse() - "<native>" Line ? [ (190012D8)]._DE_FireKit_Packed_ACT_Script.OnInit() - "_DE_FireKit_Packed_ACT_Script.psc" Line 24[10/08/2012 - 05:12:28PM] WZMSG : PLAYER has ENTERED a RANDOM ENCOUNTER Area... roll 'dem bones[10/08/2012 - 05:12:28PM] WZMSG : RandomEnc : RandomDICEroll = 84[10/08/2012 - 05:12:28PM] WZMSG : RandomEnc : EncounterOdds-Generated by Script = 10[10/08/2012 - 05:12:28PM] WZMSG : PLAYER has ENTERED a RANDOM ENCOUNTER Area... roll 'dem bones[10/08/2012 - 05:12:28PM] WZMSG : RandomEnc : RandomDICEroll = 33[10/08/2012 - 05:12:28PM] WZMSG : RandomEnc : EncounterOdds-Generated by Script = 10[10/08/2012 - 05:12:28PM] WZMSG : RandomEnc : noSpawn bad dice[10/08/2012 - 05:12:28PM] WZMSG : RandomEnc : noSpawn bad dice[10/08/2012 - 05:12:28PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (060168E7)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:12:28PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:12:28PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:12:28PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:12:28PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:12:28PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (060186E0)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:12:28PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:12:28PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:12:28PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:12:28PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:12:29PM] warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property[10/08/2012 - 05:12:30PM] PATCH 1.4 QUEST HAS STARTED[10/08/2012 - 05:12:30PM] Patch Script is working[10/08/2012 - 05:12:30PM] [DLC1_2StateActivatorWithGlobal < (02017D59)>]: SetOpen called with abOpen = False[10/08/2012 - 05:12:30PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()[10/08/2012 - 05:12:30PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018A56)>])[10/08/2012 - 05:12:30PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018A56)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation[10/08/2012 - 05:12:30PM] RNPC: Initiating NPC mental model.[10/08/2012 - 05:12:30PM] [byohhousescript <BYOHHousePale (03010BEE)>]OnInit[10/08/2012 - 05:12:30PM] [byohhousescript <BYOHHousePale (03010BEE)>]OnInit[10/08/2012 - 05:12:30PM] [byohhousescript <BYOHHouseHjaalmarch (0300BE09)>]OnInit[10/08/2012 - 05:12:30PM] [byohhousescript <BYOHHouseHjaalmarch (0300BE09)>]OnInit[10/08/2012 - 05:12:30PM] [byohhousescript <BYOHHouseFalkreath (0300305E)>]OnInit[10/08/2012 - 05:12:30PM] [DLC1InitScript <DLC1Init (02002C09)>]: appending explosive gas formlists[10/08/2012 - 05:12:30PM] [byohhousescript <BYOHHouseFalkreath (0300305E)>]OnInit[10/08/2012 - 05:12:30PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Armor < (00012E4D)>], itemCount=1[10/08/2012 - 05:12:30PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount[10/08/2012 - 05:12:30PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Armor < (00012E46)>], itemCount=1[10/08/2012 - 05:12:30PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount[10/08/2012 - 05:12:30PM] [DLC1InitScript <DLC1Init (02002C09)>]: [Form < (0200F1B5)>] is being added to list [FormList < (00082E17)>][10/08/2012 - 05:12:30PM] WZMSG : HELPER QUEST script INIT[10/08/2012 - 05:12:30PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Armor < (00012E49)>], itemCount=1[10/08/2012 - 05:12:30PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0[10/08/2012 - 05:12:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount[10/08/2012 - 05:12:31PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Armor < (00012E4B)>], itemCount=1[10/08/2012 - 05:12:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount[10/08/2012 - 05:12:31PM] [DLC1InitScript <DLC1Init (02002C09)>]: [Form < (0200F1B0)>] is being added to list [FormList < (00082E17)>][10/08/2012 - 05:12:31PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: None, [Location < (00018A56)>][10/08/2012 - 05:12:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=None, newloc=[Location < (00018A56)>][10/08/2012 - 05:12:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0[10/08/2012 - 05:12:31PM] Updating Orphanables Status: ------------------------[10/08/2012 - 05:12:31PM] APOCALYPSE: Legacy Spell Deletion Watchdog script started.[10/08/2012 - 05:12:31PM] WZMSG : HELPER QUEST script INIT[10/08/2012 - 05:12:31PM] [DLC1InitScript <DLC1Init (02002C09)>]: [Form < (0200F1BA)>] is being added to list [FormList < (00082E17)>][10/08/2012 - 05:12:31PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [book < (0600E1A4)>], itemCount=1[10/08/2012 - 05:12:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount[10/08/2012 - 05:12:31PM] APOCALYPSE: Added cooldown tracker ability to player.[10/08/2012 - 05:12:31PM] [DLC1InitScript <DLC1Init (02002C09)>]: [Form < (0200F1B5)>] is being added to list [FormList < (00109E7B)>][10/08/2012 - 05:12:31PM] APOCALYPSE: Player already has cooldown tracker ability.[10/08/2012 - 05:12:31PM] error: Cannot add a None inventory event filter to this reference aliasstack: [alias Player on quest BYOHHouseBuilding (0300305D)].BYOHHouseBuildingPlayerScript.AddInventoryEventFilter() - "<native>" Line ? [bYOHHouseBuilding (0300305D)].BYOH_QF_BYOHHouseBuilding_0100305D.Fragment_0() - "BYOH_QF_BYOHHouseBuilding_0100305D.psc" Line 177[10/08/2012 - 05:12:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0[10/08/2012 - 05:12:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0[10/08/2012 - 05:12:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0[10/08/2012 - 05:12:31PM] APOCALYPSE: Player did not have any legacy spells.[10/08/2012 - 05:12:31PM] APOCALYPSE: Legacy Spell Deletion Watchdog script started.[10/08/2012 - 05:12:31PM] APOCALYPSE: Player did not have any legacy spells.[10/08/2012 - 05:12:32PM] -------------------[10/08/2012 - 05:12:45PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False[10/08/2012 - 05:12:45PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [book < (3E001D9A)>], itemCount=1[10/08/2012 - 05:12:45PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount[10/08/2012 - 05:12:45PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0[10/08/2012 - 05:12:51PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()[10/08/2012 - 05:12:51PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (00018A56)>], None[10/08/2012 - 05:12:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (00018A56)>], newloc=None[10/08/2012 - 05:12:51PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None)[10/08/2012 - 05:12:51PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None. [10/08/2012 - 05:12:55PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:12:55PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:12:55PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (060168F5)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:12:55PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:12:55PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:12:55PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:12:55PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:12:55PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (06016913)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:12:55PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:12:55PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:13:02PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:02PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:13:02PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (06016909)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:13:02PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:02PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:13:02PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:02PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:13:02PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (060168FF)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:13:02PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:02PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:13:06PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: None, [Location < (00018C8D)>][10/08/2012 - 05:13:06PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=None, newloc=[Location < (00018C8D)>][10/08/2012 - 05:13:06PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()[10/08/2012 - 05:13:06PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018C8D)>])[10/08/2012 - 05:13:06PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018C8D)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation[10/08/2012 - 05:13:08PM] RNPC: Periodic update check.[10/08/2012 - 05:13:09PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:09PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:13PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (00018C8D)>], None[10/08/2012 - 05:13:13PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (00018C8D)>], newloc=None[10/08/2012 - 05:13:13PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()[10/08/2012 - 05:13:13PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None)[10/08/2012 - 05:13:13PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None. [10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] running OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] running OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] running OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] running OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] running OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] running OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC873)>][10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC874)>][10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC875)>][10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC865)>][10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC866)>][10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC867)>][10/08/2012 - 05:13:24PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:24PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:24PM] WZMSG : PLAYER has ENTERED a RANDOM ENCOUNTER Area... roll 'dem bones[10/08/2012 - 05:13:24PM] WZMSG : RandomEnc : RandomDICEroll = 70[10/08/2012 - 05:13:24PM] WZMSG : RandomEnc : EncounterOdds-Generated by Script = 10[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] finishing OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:13:24PM] error: (000FC863): cannot enable an object with an enable state parent.stack: [ (000FC863)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC863)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line 112[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] finishing OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] finishing OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:13:24PM] error: (000FC861): cannot enable an object with an enable state parent.stack: [ (000FC861)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC861)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line 112[10/08/2012 - 05:13:24PM] error: (000FC862): cannot enable an object with an enable state parent.stack: [ (000FC862)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC862)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line 112[10/08/2012 - 05:13:24PM] WZMSG : RandomEnc : noSpawn bad dice[10/08/2012 - 05:13:24PM] WZMSG : PLAYER has ENTERED a RANDOM ENCOUNTER Area... roll 'dem bones[10/08/2012 - 05:13:24PM] WZMSG : RandomEnc : RandomDICEroll = 53[10/08/2012 - 05:13:24PM] WZMSG : RandomEnc : EncounterOdds-Generated by Script = 10[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] The Starting Weapon is [ObjectReference < (000FC86A)>][10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] finishing OnCellLoad() and AlreadyInit = TRUE[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] The Starting Weapon is [ObjectReference < (000FC869)>][10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] The Starting Weapon is [ObjectReference < (000FC86B)>][10/08/2012 - 05:13:24PM] WZMSG : RandomEnc : noSpawn bad dice[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] finishing OnCellLoad() and AlreadyInit = TRUE[10/08/2012 - 05:13:24PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] finishing OnCellLoad() and AlreadyInit = TRUE[10/08/2012 - 05:13:25PM] error: (000FC861): cannot enable an object with an enable state parent.stack: [ (000FC861)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC867)].WeaponRackTriggerSCRIPT.OnLoad() - "WeaponRackTriggerSCRIPT.psc" Line 35[10/08/2012 - 05:13:25PM] error: (000FC863): cannot enable an object with an enable state parent.stack: [ (000FC863)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC865)].WeaponRackTriggerSCRIPT.OnLoad() - "WeaponRackTriggerSCRIPT.psc" Line 35[10/08/2012 - 05:13:25PM] error: (000FC862): cannot enable an object with an enable state parent.stack: [ (000FC862)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC866)].WeaponRackTriggerSCRIPT.OnLoad() - "WeaponRackTriggerSCRIPT.psc" Line 35[10/08/2012 - 05:13:27PM] error: (000FC862): cannot disable an object with an enable state parent.stack: [ (000FC862)].WeaponRackActivateSCRIPT.Disable() - "<native>" Line ? [ (000FC866)].WeaponRackTriggerSCRIPT.OnTriggerEnter() - "WeaponRackTriggerSCRIPT.psc" Line 72[10/08/2012 - 05:13:27PM] error: (000FC861): cannot disable an object with an enable state parent.stack: [ (000FC861)].WeaponRackActivateSCRIPT.Disable() - "<native>" Line ? [ (000FC867)].WeaponRackTriggerSCRIPT.OnTriggerEnter() - "WeaponRackTriggerSCRIPT.psc" Line 72[10/08/2012 - 05:13:27PM] error: (000FC862): cannot enable an object with an enable state parent.stack: [ (000FC862)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC866)].WeaponRackTriggerSCRIPT.OnTriggerLeave() - "WeaponRackTriggerSCRIPT.psc" Line ?[10/08/2012 - 05:13:27PM] error: (000FC861): cannot enable an object with an enable state parent.stack: [ (000FC861)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC867)].WeaponRackTriggerSCRIPT.OnTriggerLeave() - "WeaponRackTriggerSCRIPT.psc" Line ?[10/08/2012 - 05:13:31PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:31PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:31PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:31PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:31PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:31PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:13:31PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (06016931)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:13:31PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:31PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:13:38PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:38PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:38PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:38PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:38PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:38PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:13:38PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (06016927)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:13:38PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:13:38PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:13:38PM] WZMSG : PLAYER has ENTERED a RANDOM ENCOUNTER Area... roll 'dem bones[10/08/2012 - 05:13:38PM] WZMSG : RandomEnc : RandomDICEroll = 32[10/08/2012 - 05:13:38PM] WZMSG : RandomEnc : EncounterOdds-Generated by Script = 10[10/08/2012 - 05:13:38PM] WZMSG : RandomEnc : noSpawn bad dice[10/08/2012 - 05:13:38PM] RNPC: Periodic update check.[10/08/2012 - 05:14:04PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectLoreiusFarm (0601223B)>][10/08/2012 - 05:14:04PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:14:08PM] RNPC: Periodic update check.[10/08/2012 - 05:14:14PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:14:14PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:14:14PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (060060CA)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:14:14PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectKorvanjund (060129E0)>][10/08/2012 - 05:14:14PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:14:14PM] WZMSG : PLAYER HAS ENTERED WARZONE and OTHER CONDITIONS did not apply so I SPAWNED : [GlobalVariable <WZonesSelectKorvanjund (060129E0)>][10/08/2012 - 05:14:14PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (06005AE1)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:14:14PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectKorvanjund (060129E0)>][10/08/2012 - 05:14:14PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:14:14PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:14PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:14PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:14PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:14PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:14PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:14PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:15PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:18PM] error: (000DC565): cannot enable an object with an enable state parent.stack: [ (000DC565)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000DC565)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[10/08/2012 - 05:14:18PM] error: (000DC566): cannot disable an object with an enable state parent.stack: [ (000DC566)].lvlpredatorscript.Disable() - "<native>" Line ? [ (000DC566)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 24[10/08/2012 - 05:14:21PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:14:21PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:14:21PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:21PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:21PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:14:24PM] error: (000848F8): cannot enable an object with an enable state parent.stack: [ (000848F8)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000848F8)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[10/08/2012 - 05:14:38PM] RNPC: Periodic update check.[10/08/2012 - 05:14:42PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: None, [Location < (00018E3B)>][10/08/2012 - 05:14:42PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=None, newloc=[Location < (00018E3B)>][10/08/2012 - 05:14:42PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()[10/08/2012 - 05:14:42PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018E3B)>])[10/08/2012 - 05:14:42PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018E3B)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation[10/08/2012 - 05:14:43PM] error: Cannot call Stop() on a None object, aborting function callstack: [ (00107415)].FXCameraAttachScript.OnUnload() - "FXCameraAttachScript.psc" Line 59[10/08/2012 - 05:14:43PM] WZMSG : Player Left the WZ so we Murdered the Grandkids[10/08/2012 - 05:14:43PM] WZMSG : Player Left the WZ so we Murdered the Grandkids[10/08/2012 - 05:14:43PM] WZMSG : Player Left the WZ so we Murdered the Grandkids[10/08/2012 - 05:14:48PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectKorvanjund (060129E0)>][10/08/2012 - 05:14:48PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectKorvanjund (060129E0)>][10/08/2012 - 05:14:48PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectKorvanjund (060129E0)>][10/08/2012 - 05:14:48PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:14:48PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:14:48PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (06016927)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:14:48PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:14:48PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:14:48PM] WZMSG : PLAYER has ENTERED a RANDOM ENCOUNTER Area... roll 'dem bones[10/08/2012 - 05:14:48PM] WZMSG : RandomEnc : RandomDICEroll = 20[10/08/2012 - 05:14:48PM] WZMSG : RandomEnc : EncounterOdds-Generated by Script = 10[10/08/2012 - 05:14:48PM] WZMSG : RandomEnc : noSpawn bad dice[10/08/2012 - 05:14:54PM] WZMSG : Player Left the WZ so we Murdered the Grandkids[10/08/2012 - 05:14:54PM] WZMSG : Player Left the WZ so we Murdered the Grandkids[10/08/2012 - 05:15:00PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:15:00PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:15:00PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (06016931)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 113[10/08/2012 - 05:15:00PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectWhiterun (06010420)>][10/08/2012 - 05:15:00PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:15:04PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()[10/08/2012 - 05:15:04PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (00018E3B)>], None[10/08/2012 - 05:15:04PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None)[10/08/2012 - 05:15:04PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None. [10/08/2012 - 05:15:04PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (00018E3B)>], newloc=None[10/08/2012 - 05:15:08PM] WZMSG : Player Left the WZ so we Murdered the Grandkids[10/08/2012 - 05:15:08PM] WZMSG : Player Left the WZ so we Murdered the Grandkids[10/08/2012 - 05:15:08PM] RNPC: Periodic update check.[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] running OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] running OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] running OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] running OnCellLoad() and AlreadyInit = TRUE[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] running OnCellLoad() and AlreadyInit = TRUE[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] running OnCellLoad() and AlreadyInit = TRUE[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC873)>][10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC874)>][10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC875)>][10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC865)>][10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC866)>][10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC867)>][10/08/2012 - 05:15:10PM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectLoreiusFarm (0601223B)>][10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] finishing OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] finishing OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] finishing OnCellLoad() and AlreadyInit = False[10/08/2012 - 05:15:10PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectStreamCamp (06010423)>][10/08/2012 - 05:15:10PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[10/08/2012 - 05:15:10PM] error: (000FC863): cannot enable an object with an enable state parent.stack: [ (000FC863)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC863)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line 112[10/08/2012 - 05:15:10PM] error: (000FC862): cannot enable an object with an enable state parent.stack: [ (000FC862)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC862)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line 112[10/08/2012 - 05:15:10PM] error: (000FC861): cannot enable an object with an enable state parent.stack: [ (000FC861)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ? [ (000FC861)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line 112[10/08/2012 - 05:15:10PM] WZMSG : PLAYER has ENTERED a RANDOM ENCOUNTER Area... roll 'dem bones[10/08/2012 - 05:15:10PM] WZMSG : RandomEnc : RandomDICEroll = 47[10/08/2012 - 05:15:10PM] WZMSG : RandomEnc : EncounterOdds-Generated by Script = 10[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] finishing OnCellLoad() and AlreadyInit = TRUE[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] finishing OnCellLoad() and AlreadyInit = TRUE[10/08/2012 - 05:15:10PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] finishing OnCellLoad() and AlreadyInit = TRUE[10/08/2012 - 05:15:10PM] WZMSG : RandomEnc : noSpawn bad dice[10/08/2012 - 05:15:21PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (0601046E)].WZONES_checkBattlePacks.OnCellAttach() - "WZONES_checkBattlePacks.psc" Line 62[10/08/2012 - 05:15:21PM] error: Cannot call SetValue() on a None object, aborting function callstack: [ (0601046E)].WZONES_checkBattlePacks.OnCellAttach() - "WZONES_checkBattlePacks.psc" Line 66[10/08/2012 - 05:15:21PM] error: (0004486B): has no 3d, and so cannot have its motion type changed.stack: [ (0004486B)].SoundTrap.SetMotionType() - "<native>" Line ? [ (0004486B)].SoundTrap.OnCellAttach() - "SoundTrap.psc" Line ?[10/08/2012 - 05:15:21PM] WZMSG : PLAYER HAS ENTERED WARZONE and OTHER CONDITIONS did not apply so I SPAWNED : [GlobalVariable <WZonesSelectStreamCamp (06010423)>][10/08/2012 - 05:15:21PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:15:21PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:15:21PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:15:21PM] WZMSG : WZ SPAWNED the GRANDKIDS 1[10/08/2012 - 05:15:21PM] WZMSG : WZ SPAWNED the GRANDKIDS 1 This is the new load order 00 Skyrim.esm01 Update.esm02 Dawnguard.esm03 HearthFires.esm04 more_Travelers.esm05 SkyMoMod.esm06 WARZONES - Civil Unrest.esm07 JSwords.esm08 Lanterns Of Skyrim - All In One - Main.esm09 ApachiiHair.esm0A HighResTexturePack01.esp0B HighResTexturePack02.esp0C NPCEssential - Miners.esp0D NPCEssential - Lumberjacks.esp0E NPCEssential - Carriage Drivers.esp0F NPCEssential - Caravan Traders.esp10 NPCEssential - Trainers.esp11 NPCEssential - Followers.esp12 NPCEssential - Priests.esp13 NPCEssential - Stable Masters.esp14 NPCEssential - Citizens.esp15 NPCEssential - Farmers.esp16 NPCEssential - Vendors.esp17 NPCEssential - Horses.esp18 brawlbug-plugin.esp19 Chesko_Frostfall.esp1A Weapons and Armor fixes.esp1B Weapons and Armor fixes - Hacks.esp1C Economics of Skyrim.esp1D Conjuration & Summoning fixes.esp1E HigherLevelEnemies.esp1F Immersive Patrols.esp20 Immersive Travelers.esp21 Immersive Brigands.esp22 Immersive Dawnguard.esp23 Immersive Werewolves.esp24 Occupy Skyrim.esp25 SkyMoMod Extras Collectables.esp26 TorchesForSkyrim.esp27 TorchesForSkyrim_x2.esp28 more_Travelers.esp29 Cloaks.esp2A Dread Knight Weapon Set.esp2B ElvenWeaponry.esp2C HBetterBows.esp2D JSwordsDistributionBalancePlugin.esp2E Complete Crafting Overhaul.esp2F DeadlyDragons.esp30 DeadlyDragonsArmory.esp31 posesivecorpses.esp32 SkyTEST-RealisticAnimals&Predators.esp33 CityForestV2_6.esp34 City Forest and Landscape V2 trees whiterun light fix.esp35 TRO_BasicNeeds.esp [Version 0.94]36 Apocalypse - The Spell Package.esp37 tSSSSS.esp38 BetterMagic_FULL.esp39 ForgottenMastery.esp3A Path of Shadows - Alchemy.esp3B Hardcore Lockpicking1-12.esp3C Duel - Combat Realism.esp3D ACE Realistic Fighting.esp3E The Dance of Death.esp3F ACE Speech.esp40 ACE Archery.esp41 ACE Armor.esp42 ACE Enchanting.esp43 ACE Magic.esp44 ACE Melee.esp45 ACE Smithing.esp46 ACE Synergy.esp47 Path of Shadows - Sneak Settings.esp48 Path of Shadows - Sneak Perks.esp49 UFO - Ultimate Follower Overhaul.esp4A Bashed Patch, 0.esp4B ASIS-Dependency.esp4C ASIS.esp EDIT 2:- tested with warzones and unp but without unp female armors and it looks ctd free. It looks like I was right. any mod that adds armors to the game will conflict with this :/ I'm not sure if this only happens to me or if it happens to other people, but this is definitely my problem right here. I am surprised how cloacks.esp works tbh. Edited October 8, 2012 by tonkrogerio Link to comment Share on other sites More sharing options...
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