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creating a new npc a werewolf


darnellrbts1

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I would suggest approaching and asking the creator of the 'Tales of Lycanthropy' Mod....his mod allows you to activate yourself as a Werewolf without joining the Companions whilst retaining in game recognition as a Werewolf....examples: 100% Disease resistant, Guards complaining of you smelling like a wet dog, Werewolf Tree, Vamp Lord recognizing it, etc....

 

I set my Dovahkin to Werewolf as soon as his hands are untied in Helgen....I had originally just tried console setting him to Werewolf status, but through console though he could transform into a Werewolf he was still catching diseases, Vampirism included, no recognition of status from NPC's unless in actual Werewolf form, couldn't use Tree, etc.... ToL somehow gets the status recognized.

Edited by StayFrosty05
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I would suggest approaching and asking the creator of the 'Tales of Lycanthropy' Mod....his mod allows you to activate yourself as a Werewolf without joining the Companions whilst retaining in game recognition as a Werewolf....examples: 100% Disease resistant, Guards complaining of you smelling like a wet dog, Werewolf Tree, Vamp Lord recognizing it, etc....

 

I set my Dovahkin to Werewolf as soon as his hands are untied in Helgen....I had originally just tried console setting him to Werewolf status, but through console though he could transform into a Werewolf he was still catching diseases, Vampirism included, no recognition of status from NPC's unless in actual Werewolf form, couldn't use Tree, etc.... ToL somehow gets the status recognized.

Thx you for the reply im going to look into the mod and ask the creator. I appreciate the help.

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