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DG BoatDoorScript is locked


antstubell

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Hi all.

I'm trying to use the DG script that transports you across the ocean from Ice Water Jetty to The Castle and vce versa. I copied the row boat and the activator/trigger from the game and placed them in my interior cell. My cell is a cave that leads out to the ocean. I looked at the script and its called DLC1VCBoatDoorScript but I cannot edit source, the option is greyed out. I thought. Ok I'll just use it to teleport to Ice Water Jetty which is its default but when prompted to "Activate Travel To Ice Water Jetty?" nothing happens. I changed the properties to point to Dawnstar Harbour but it basically won't take me anywhere. How can I make this take me to my desired destination? Ideally I need to edit source as the debug message will always say "Ice Water Jetty".

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Maybe you could copy an ordinary door and have it use the boat model. This way you would have a door that looked like a boat, but did not use any scripting.

 

We will not be able to access Dawnguard scripts until the updated CK is released.

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Maybe you could copy an ordinary door and have it use the boat model. This way you would have a door that looked like a boat, but did not use any scripting.

 

We will not be able to access Dawnguard scripts until the updated CK is released.

I've done exactly what you said before, the issue with doing that is you get the message "Open xxxxxxx" and not "Travel to xxxxx".

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Ideally I need to edit source as the debug message will always say "Ice Water Jetty".

 

I'd be very surprised if Bethesda used a debug notification for that. Have you checked the script Properties to see if there is a Message property in there?

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Ideally I need to edit source as the debug message will always say "Ice Water Jetty".

 

I'd be very surprised if Bethesda used a debug notification for that. Have you checked the script Properties to see if there is a Message property in there?

Only property is TeleDest for the location.

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