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Script Lag


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Buy a faster CPU *ahem* Stop using so many mods *ahem* Try different combos of mods over your 5 year Bethesda game career *ahem* Sorry I'm getting choked up on the irony. You wanted to make the game better right? I guess you failed... I'm from Fallout 3 an Vegas from the last 5 years. We are not as nice as you TES players. It's nice now because we learned from you, but 5 years ago we were pretty much heading for grumpy gamersville. Anyway I'm not required to be nice to TES players an I'm jealous of them for having such a rich community, so I give them a hard time generally speaking. Heh *ahem* Just kidding. :D I will say that in testing i7 chips that hyperthread tend to slow down the rig's speed, but you can disable hyperthreading, though you would need a chip that does that in the first place.

 

You autosaving/quicksaving or manually saving? Do you play the game for longer than 4 hours without exit an restart the application? Do you leave your computer turned on for longer than 8 hours without rebooting? All games tend to go corrupt over a long enough time period. Same is true for your computer system itself. At least in this engine's history on the Gamebyro side these caused partial corruption in the game which gets locked into the savegame when you save it. You load that later an the game's performance degrades to fully corrupted where it is no longer of any use. A large amount of the big or more complex mods also makes it worse. So go mod crazy for a few years until you learn better, an pick an choose the mods in order to provide a set of what you need for that play thru. For example stability.

 

Modders are generally careless. 4096 texture maps on items smaller than the actors hands. Messy mods. Oh it's easy I'll just use a Gamemode blocktype script it works for everything. Well game mode runs the whole script for every frame that is displayed. That's 60 times a second. Further, game mode requires a different coding for speed language which isn't the same as your standard script writing. Most people don't even bother making the script readable by a human, *laughing*. If that script is as fat as most of the content that is available as mods, then yes, it will lag the game down. Then your part comes in from downloading an loading more than one mod that does this, over an over, an then bam, the game is broken. Got to love those mods huh, makes Vanilla even better than it was already.

 

There is already a large amount of Game mode scripts running that control the Vanilla game. You remember Vanilla? The AAA developed game you spent $50 on. Well you spent nothing on the mods you are using an the modders got nothing for it. So I ask you what reason would a modder have to even consider the performance of your game as the end user? They don't, most don't even know what development means. So careless except for the goal of creating their mod which often isn't correct in anyway. It takes more than few years to even start learning how to develop something. Now look at how many of your community just started creating mods an answer me if you think they deserve to be included in something that it took professionals over 3 years to create. Who's to say, but that's how we do it.

 

*edit* HD Texture DLC is a joke. I've looked at all the assets in it. It's not going to change Skyrim's quality. If it did it would be much larger that what it is which is only a few small areas where the detail could be increased. This is not the same kind of thinking that a modder would use to increase the detail of their mod. We don't care at all about what Bethesda has to do to get it to run on PS3/XBOX an we have nobody to answer too. So what you have is a HD pack on top of a much larger an unlimited quality 3rd party asset creation. DLC plus mods plus scripts, plus whatever happened in your game equaled laggy framerates. Dropping the DLC if you have it would be a very easy fix. Just like lowering your settings which I bet money are way to high for that pathetic computer you call a rig. I only said that because you play TES an I'm required to be mean to TES players.

 

Hah I did it again hooray! Draw distance is your main setting, 1/4 to 1/2 is still 4 times as much as Oblivion era games, so you get a normal game world by using those settings regardless of how powerful you system might be. At the same time less wear an tear means you will have to buy less hardware over the years which anyone will tell you grows to a many thousands of dollars over the long term, the bonus to underclocking an undercutting even the default settings is the amount of money you save because you didn't fry your hardware... :/ But since I have to be mean to you TES guys I would say you're best bet to fix this issue is jack the settings all the way up to max, then tweek it to max, an run applications in the background while you play so your computer will catch on fire an I'll win because I'll be able to play an you won't. Happy me!

Edited by GrindedStone
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The answer is that it's your own fault. Something you did or something you are using. Don't forget that Skyrim's world isn't standardized. One area can lag an another won't depending on your system. In this case it isn't scripts causing it, but Scripts + that locations design lag, which is easy to figure out if it's the root cause. Scripts had nothing to do with it, but more so your computer an settings. Disabling scripts lowered the system requirements in that area. Your render could be a factor as well. A gamer can set up their computer for either a hardware or software render. This will put more or less load on either the CPU or GPU. Then depending on which is the weakest link in your system you could have the wrong one. Then you didn't answer my questions, so I won't worry about answering yours until then.

 

These are of a diagnostic nature, you must understand that right?

 

You autosaving/quicksaving or manually saving? Do you play the game for longer than 4 hours without exit an restart the application? Do you leave your computer turned on for longer than 8 hours without rebooting?

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Question, question, question. Answer, Answer, Answer.

 

not

 

Question, question, question. Vaguely topical answer. Confirmed Statement. Digression.

 

 

I've been working in diagnosis for 16 years an 5 of those on this game engine. I didn't go asking other people for answers. I dug in an got motivated to learn them myself. If you ask me that's your problem, but you can't fault anyone for asking. It's a generational gap I reckon. The folks older than me would say the same thing about me. That's just how it is. So forget all that mess, get motivated an start learning. I reckon what I'm saying is read more if you are looking for answers.

 

You can't say anything safely because you are turning to asking a troubleshooter. If you have to ask then you might as well not know nothing. Mainly this is because that kind of input is less than useless to me. I don't care what you think about it because your opinion whatever it may be will only cloud the diagnosis. To that end anything I say is only based on the control group of everything I've ever seen. Anyone putting time into answering stuff is practicing, an thus a ongoing process development.

 

To answer your issue. Save game bloat will cause all kinds of havok on PC/PS3/Xbox on any game it happens in. In these games it depends on how many hours. 20Mb an above is bloated. The time factor determines if it's the cause of issues. Less than 100 hours it's bloat for sure. More than 200 hours it might just be normal game operation. Hard to say because it's a judgement call. If we knew more about your computer, gameplay habits, length of play, an anything you think relevant. Then we could say.

 

Getting down to it. Bloat is cause from bad practices in modding. Namely calling upon place at me references an move to here actions. You shouldn't ever do that, but it's required sometimes. Some modder somewhere didn't care to read how to mod or they would know not to do that. Since they didn't know then they didn't know there is a finite amount that the game can withstand of that type of behavior. *ahem* Most modders don't even know how to read, yes we are that stupid. I feel so dirty from even being one.

Edited by GrindedStone
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