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Anyone familiar with radio functionality?


Asterra

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Just a quick question. I have noticed that some "Talking Activator" type radios play a quick bit of "channel changing" static between each individual line of dialogue, and some do not. However, there are no option or variable differences between the two that I can tell. It's as though the game is simply choosing for itself whether or not a given talking activator exhibits this behavior.

 

Seeing if anyone knows what to look for.

 

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I suspect (but don't know) those are "intro" and "outro" sounds attached to the "sound files" themselves (or possibly the "lip synch" files?) rather than the activator.

 

Can't be. It's easy enough to scrutinize the audio files in an editor, and as for the lip files, even if I outright replace the existing ones with new ones, or lip files from other normal dialogue in the game, the in-between static blips remain.

 

There are many question marks when it comes to how radios work in this game, and I tend to ignore the ones that seem completely inscrutible, but I can't ignore this one.

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