gman517 Posted August 19, 2019 Share Posted August 19, 2019 (edited) Title says it all How does the game know explicitly what item i am checking for when i set short HasItems to 1? How is this information then processed to determine what schematics player is holding? can someone explain this to me? Edit; I Just realized that HasItems determines whether or not to show the or a workbench and that in Geck there is an option to configure for the messageboxes for GetHasItem for each option. Hope this makes sense to anyone else asking the same question. short HasItems if GetHasNote SchematicsNukaCocktailNote20 == 1 || GetHasNote SchematicsRailwayRifleNote20 == 1 || GetHasNote SchematicsRockitLauncherNote20 == 1 || GetHasNote SchematicsShishkebabNote20 == 1 set HasItems to 1 endif Edited August 19, 2019 by gman517 Link to comment Share on other sites More sharing options...
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