ComDmitri Posted September 26, 2012 Share Posted September 26, 2012 (edited) I've made my own weapons with ammotypes from Caliber. But, I have no idea how to activate their ammotypes, so they're in the vendor, etc. Please help. Edited September 26, 2012 by ComDmitri Link to comment Share on other sites More sharing options...
SpitBlock Posted September 27, 2012 Share Posted September 27, 2012 A start game enabled quest with a random delay that launches a script that changes a varible in the xCalibr quest that controls the spawn loot lists. However I don't an won't use that, because it's stupid. .223 is 5.56mm .308 is 7.62mm 10mm is only a hair smaller than .45 12.7mm is .50 there are so many duplicate versions of ammo based solely on if you are going to use the military name or the civilian name for it. While xCal does provide a bit of custom ammo, arguing against that point is that there are a lot of people that hate using it. To that end if you look you won't see other games with 200 types of ammo. In almost every other game, which most are better than both FO3/FNV you see a simple easy ammo list if there is even a list at all. Going by that thinking you can make any weapon you want an just set it to vanilla ammo, if the gamer is using calibr then they get the calibr version of vanilla ammo. So either learn to quest/script/dialog or go home. Link to comment Share on other sites More sharing options...
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