TotallyNotToastyFresh Posted September 26, 2012 Share Posted September 26, 2012 This is a similar topic to the one in the Fallout 3 section. I meant to post that topic in the NV forum instead of the FO3 one, so if mods need to delete one of them, please delete the one in the FO3 board. Anyway, I've more or less got animation figured. I'm using Blender and I managed to change a fire animation slightly. However, I've got one huge problem which is pretty much stopping me from doing any more work on it. If I'm modifying the 1hpattackright.kf animation, and I want to alter the way the slide moves, how do I animate both the skeleton's animations (which changes the character animation) and the gun's skeleton at the same time? Because if I change that animation it causes the slide or hammer to stop working on any gun I try and animate, making it impractical to try and work on it. Thanks a lot. Link to comment Share on other sites More sharing options...
Deleted2547005User Posted September 26, 2012 Share Posted September 26, 2012 Toasty Fresh PM me, I think I can help you but explaining it openly is difficult for me. Basically, I think that the calls in the animations for them to manipulate the gun's 'skeleton' were wiped out or misplaced. They are attached to these parts by node name, i.e. ##clip. If it is on the wrong frame or deleted, the animation won't link up to the weapons. I can take a look at the file for you. Link to comment Share on other sites More sharing options...
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