Heartcloud Posted September 26, 2012 Share Posted September 26, 2012 (edited) I'm trying to make my character's legs longer by editing the skeleton in nifskope. I increased the scale of the thigh and calves for a bit, and it actually works in-game (the legs are a bit longer). However now my character sinks into the ground as a result of the longer legs. Is there any way to edit the elevation WITHOUT editing the "NiNode NPC" value? Because although editing that node will raise my character and appear normal when standing/walking/running, it messes up all animations in the game like sitting, causing my character to float above the ground. I tried editing the z translation of the pelvis and spine (NiNode NPC Pelvis and Spine), raising them by the same amount each, and in nifskope it actually displays correctly (feet aren't in the ground), but these edits are not reflected in-game. Edited September 26, 2012 by Heartcloud Link to comment Share on other sites More sharing options...
Heartcloud Posted September 26, 2012 Author Share Posted September 26, 2012 :unsure: Link to comment Share on other sites More sharing options...
SpikeDragonLord Posted October 16, 2014 Share Posted October 16, 2014 Dang. I could've used an answer for this too... Link to comment Share on other sites More sharing options...
cegi985 Posted February 11, 2015 Share Posted February 11, 2015 Same problem.I made sholders wider ,thet work whit out problem.Longer legs BOOOOOM,feet stusk in grund. Link to comment Share on other sites More sharing options...
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