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Modding skeleton - how to edit height/elevation


Heartcloud

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I'm trying to make my character's legs longer by editing the skeleton in nifskope. I increased the scale of the thigh and calves for a bit, and it actually works in-game (the legs are a bit longer). However now my character sinks into the ground as a result of the longer legs. Is there any way to edit the elevation WITHOUT editing the "NiNode NPC" value? Because although editing that node will raise my character and appear normal when standing/walking/running, it messes up all animations in the game like sitting, causing my character to float above the ground. I tried editing the z translation of the pelvis and spine (NiNode NPC Pelvis and Spine), raising them by the same amount each, and in nifskope it actually displays correctly (feet aren't in the ground), but these edits are not reflected in-game. Edited by Heartcloud
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