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Help with lighting/weapon racks


spookyu

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I have 3 questions, hopefully a modder with more experience should be able to answer these no problem:

 

1) So this is kind of a stupid problem, but it really ruins the ambiance of a mod I'm cooking up. For some reason certain lights I've placed flicker on and off as you approach them, both in the creation kit and when I load the mod in game. The only thing I can figure is there's a cap on how many lights you can have in a certain area active at one time, it seems to happen where there's a large concentration. Could anyone give any insight on this?

 

2) Then on an unrelated note, I've got trouble's with my weapon and shield racks. I've set them up correctly, they activate with no problems....but for some reason all the weapon racks on a 90 or 180 degree axis place weapons upside down and a couple feet off of the rack. The ones on a 0 degree or 270 degree axis work perfectly.

 

3) I have got no idea how to make nav mesh work so companions work with the mod (it's a run of the mill play house). Could anyone point me toward a tutorial or briefly explain what I need to do?

 

I appreciate any and all responses, thank you for your time!

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1. There is a limitation on number of lights in a room. Creationkit.com has tutorials to answer all your questions.

2. Hellcat5 and I have made a warehouse so you can copy and paste weapon racks, mannequins, etc.

This ensures that you wont have the problem of angled weapons. It will always work. Also if you press

'm' to make the markers show up , you can place your white marker closer to the racks to make it look better.

 

3. Between creationkit.com, darkfox127, 13oranges, hellcat5, they teach you all you need to know.

Your navmesh issue can be resolved:

 

 

warehouse mod to easily copy items fully functional:

http://steamcommunity.com/profiles/76561198017160534/myworkshopfiles?appid=72850

 

I can't quote the number of lights, but is maybe like 2 per a small area, I just remember reading and moving on since I wasn't doing lighting at

the time.

 

The people I mentioned above are all on youtube.

 

I have 3 questions, hopefully a modder with more experience should be able to answer these no problem:

 

1) So this is kind of a stupid problem, but it really ruins the ambiance of a mod I'm cooking up. For some reason certain lights I've placed flicker on and off as you approach them, both in the creation kit and when I load the mod in game. The only thing I can figure is there's a cap on how many lights you can have in a certain area active at one time, it seems to happen where there's a large concentration. Could anyone give any insight on this?

 

2) Then on an unrelated note, I've got trouble's with my weapon and shield racks. I've set them up correctly, they activate with no problems....but for some reason all the weapon racks on a 90 or 180 degree axis place weapons upside down and a couple feet off of the rack. The ones on a 0 degree or 270 degree axis work perfectly.

 

3) I have got no idea how to make nav mesh work so companions work with the mod (it's a run of the mill play house). Could anyone point me toward a tutorial or briefly explain what I need to do?

 

I appreciate any and all responses, thank you for your time!

Edited by Ashenfire
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One last question, then I'll post what I've been working on so you can see what you've helped me with. Is there anyway to fix the problem of mannequins randomly appearing "dark"? It's as if they aren't reflecting any of the ambient light, removing or adding a piece of armor usually fixes it, but it's pretty annoying.
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One last question, then I'll post what I've been working on so you can see what you've helped me with. Is there anyway to fix the problem of mannequins randomly appearing "dark"? It's as if they aren't reflecting any of the ambient light, removing or adding a piece of armor usually fixes it, but it's pretty annoying.

 

 

 

I haven't come across that. I can't be sure if it is a built in problem. I have enough problems with my mannequins walking around my house. Easy fix, go out of house, save, come back in they are back in position.

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