Amarylis001 Posted September 26, 2012 Share Posted September 26, 2012 I am on the companion quest line and when I was in my quest with Vilkas he was a total coward. He ran away from everything including wolves. I checked his personality and it said he was suppose to be brave. Does anyone know of a mod that might have affected him? I've been checking my mods, but I can't seem to find any that changed him. It seems he's the only one. I even made a mod called "Vilkas Fix" just for him and nothing. If anyone has any ideas, I would appreciate it. Link to comment Share on other sites More sharing options...
GrindedStone Posted September 26, 2012 Share Posted September 26, 2012 Well if the fix you made is loaded last it would override all the other settings plus ignore them. It's funny if you change something then load a save with them next to the player so go hide, then change it with the npc editor or whatever, then load back in with your fix. After that the combat style is the actor package ai for when the fight which also contains how they fight an how they flee. Arrows for example the range which they fire is a set of settings. First the combat style then the weapon, an in gamer settings he would fire from much further a distance than what a Xbox/PS3 could handle hardware wise, because in the PC world there isn't much our rigs can't handle. It's just too bad it's a melee game because melee combat style is harder to develop. The way I do it is to find the gosh darn toughest NPC I have ever fought an use that NPC's combat style only slightly adjusted. After that an often ignored set up for NPC's is the PC multiplier. Set to 1 with a max level of 1 to 30 or whatever the player max level is, human's at least will auto calculate the stats, this would put them in-line with the player's combat strength, a figure between the player an npc as a group which often is used for ai on NPC's being the deciding factor on when to flee. At the same time because Gamers are really big babies at the end of the day, mostly every Bethesda game's NPC settings are much much weaker than the player to give the gamer the "I always win" You set it up in a fair Player=NPC fight an it's a different story then. So it's rather possible this follower of yours is one of those type set ups. Don't get me wrong it's for balance an all that, it's just that if a gamer made the game it would be balanced in a fair fight, with bosses being higher than that, but I bet money if you start digging around you'll see it isn't designed that way. All's fair in love an war, but at the end of the day you are cheating. The follower ran an you didn't like it so you changed that. That makes you god. If that follower runs that's what they really did, if they get killed then they are dead. You missed out because if you had kept playing then later on you would miss them, an feel sad, thus feeling something from a video game besides I'm the greatest unstoppable force on the planet. Ok time for cookies now, yay! Now if you are a Developer yourself learning how to mod it's a different story. In those cases you are providing for other players to show what your mind can come up with. Which as a gamer isn't so bad at first because you'll have great ideas, but later on you'll be just as stupid as the professional developers an dream back on the days when you just played games. Only getting a rare gem of an awesome idea which could even possibly be thought up by a lowly gamer, but it's enough to keep going. Link to comment Share on other sites More sharing options...
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