foxx0021 Posted August 20, 2019 Share Posted August 20, 2019 (edited) They should have made Tom Cruise the voice actor and called it "Fallout: Edge of Tomorrow" with all the deja vu I get in this game. A dynamic spawning system is the the life no one can figure out how to breathe into this game... a world where your blood and sweat actually has a lasting impact The spawning system is the weakest link in both the vanilla game and within the modding community, IMO. There's a few good mods that add spawns but none that actually fix the game up with a realistic spawning system. Not sure why everyone wants more faster spawning mods, I don't really like the idea of fighting the same enemy twice. Ideally, NOTHING should respawn but nomadic, roaming enemies that roam far and wide across the map. New spawns should be introduced on a leveled basis, up until the engine's leveled spawn cap at which point a whole bunch of nomadic, roaming enemies should be introduced as spawns to simulate roaming rogue invaders. That way you can actually feel like you're making some sort of impact on the game instead of just fighting the same enemies endlessly. I'm not a mod author... I wish I were, but the CK absolutely confounds me, can't seem to accomplish one thing without messing up something else. Clumsiest of any program I've ever tried to use, save for maybe 3ds max. But if I were a mod author... this is the mod I'd make. Not for glory or fame, but because it's the one thing everyone couldn't figure out they were missing, apparently. Edited August 20, 2019 by foxx0021 Link to comment Share on other sites More sharing options...
SKKmods Posted August 20, 2019 Share Posted August 20, 2019 Maybe look at Combat Stalkers, 100% random spawning that uses no fixed location markers. I am not aware of any other spawning solution that creates their own dyanmic spawn points, they use fixed placed markers. Link to comment Share on other sites More sharing options...
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