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Red triangles on body mod


DJlarryt

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Hi all,

 

Although I'm not new at modding games, I am new at modding Skyrim so please go easy on me :)

 

I tried creating an actor body mod using the principles in this tutorial.

 

Steps seemed to work as planned except I am hitting a wall when re-importing into the game.

 

1. Imported into 3DsMax fine. I am creating another mesh and then copy/pasting the Skin and BSDismemberSkin from the original model onto my model and then getting rid of the original- so they only thing that will be different from the original will be a new mesh.

 

2. Model check and export from 3DsMax is fine, according to the settings on the tutorial page.

 

3. Nifskope- followed the instructions, model appeared fine in view panel. Changed the BSLightingShader Properties as instructed and made the tweaks to AlphaProperty as suggested. Saved and moved to mesh/actors/etc file.

 

4. In-game: At first the player character just automatically adopts the body of the thin cast character (malebody_0.nif), not malebody_1.nif. So when I replace the cast character with the malebody_1.nif renamed to malebody_0.nif to test it, nothing but a big red triangle shows up where the player's bodies should be.

 

Has anyone got any suggestions on what I might be doing wrong? There are dozens of successful character and armor mods, so I mist just be missing a small step.

 

Thanks kindly.

Edited by DJlarryt
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