syfjhz22 Posted August 20, 2019 Share Posted August 20, 2019 (edited) Hi all, I'm porting a character from another game into fallout 4 as a new custom follower. My face port is all good but having trouble with body texture. The body texture is significantly brighter than face in game (the body is almost white), even though I used vanilla .bgsm from the game, and CBBE body meshes. It's just like face and body have different kind of post processing in game. I can't figure out the reason. All I can do is reduce brightness by 100 and play around with colour balance in Photoshop to try to minimise the difference between face and body in game. Any help would be highly appreciated, thanks! --------------------- Fortgot this thread after posting... The issue is skin tone and specular map. If the diffuse map and specular map are not mismatched and skin tone is 0, it should looks good in almost all circumstances. Edited June 15, 2020 by syfjhz22 Link to comment Share on other sites More sharing options...
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