maxarturo Posted August 20, 2019 Share Posted August 20, 2019 (edited) I came to this weird conclusion after this : All Visual & Effect Shaders that don't play continuously ( on loop ) but for a short time ( X second ), if they are not told to " STOP " will leave in the character ( Player & NPCs ) some leftovers, like semi transparent parts in the body and others leftovers FX ( depends on the FX applied ). My question is : Sounds that play on " SoundFX.Play() " and they are SD and not LOOP ( they play just for a specific time, X seconds ), after the SD sound FX stops does the internal sound player stops also or it stays ON ?, just like the Visual + Effect Shaders internal player stays " ON " until told to " Stop ". Because if this is the case, then i'll have to replace all my scripts that have the " SoundFX.Play() " with " int instanceID " so that i can stop it. * I haven't found anything related to this subject. I know that this is a very specialized question, but nevertheless thank you very much for reading it !. Edited August 27, 2019 by maxarturo Link to comment Share on other sites More sharing options...
maxarturo Posted August 27, 2019 Author Share Posted August 27, 2019 I'm bumping this once, just in case that someone how knows the answer to this hasn't seen this post. Link to comment Share on other sites More sharing options...
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