Jump to content

[LE] Weird question about internal sound player.


maxarturo

Recommended Posts

I came to this weird conclusion after this :

All Visual & Effect Shaders that don't play continuously ( on loop ) but for a short time ( X second ), if they are not told to " STOP " will leave in the character ( Player & NPCs ) some leftovers, like semi transparent parts in the body and others leftovers FX ( depends on the FX applied ).


My question is :

Sounds that play on " SoundFX.Play() " and they are SD and not LOOP ( they play just for a specific time, X seconds ), after the SD sound FX stops does the internal sound player stops also or it stays ON ?, just like the Visual + Effect Shaders internal player stays " ON " until told to " Stop ".


Because if this is the case, then i'll have to replace all my scripts that have the " SoundFX.Play() " with " int instanceID " so that i can stop it.


* I haven't found anything related to this subject.


I know that this is a very specialized question, but nevertheless thank you very much for reading it !.

Edited by maxarturo
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...