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non lore-Sci-fi, gamma world, fantasy-ish mashup


devinpatterson

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What's your guys opinion for this type 6 (pic below) body type as the female eldars/ancients? Humannature66 has generously granted us permission to use them. Going off the idea that if you had serious money to throw around, genetech got the elite of society, model perfect bodies. I mention it not just because it's an extension of our current societal views of beauty (and I'm painting the future as dystopian in regard to *wide* differences in social classes, where the rich can quite literally buy anything....even their bodies), but also because it has a huge resource of like 250 outfits.

 

 

http://newvegas.nexusmods.com/mods/images/36206-2-1293058152.jpg

 

 

The difficult part of this body type as the eldars (and the muscle girl project) is going to be finding male meshes. I mean lets face it, probably upwards of 90% of nexus fallout users are probably male, and we like to look at/make/tweak female models. So finding male counterparts is probably going to be tricky. But if worse comes to worse I can make some male elders/eldar/ancients by just tweaking the vanilla model. Maybe wider shoulders, narrow hips, some abbs and leave it like that.

 

But if anyone see's the equivalent to the muscle girl project for females, let me know. I need it not just for the male counterpart, but I would also like to use it as a base for the crysis (nano) suits.

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Well Rifts is the ultimate mashup of everything from any scifi or fantasy or modern day world, where a cyborg and his mech pilot buddy might fight a bunch of powerarmor wearing necromancers *chuckles*. Or a superhero and his elvin sidekick might be trying to stop the evil wizard working and the evil technology company he owns.

 

Attractive because of the possibilities. I mean it's essentially the "Dinosaur with jetpack" of the RPG world? Mix in everything you think is cool without restraint? I think I like our way better, it seems like we need some lore or things are just a chaotic soup.

 

Mine gives it by what causes it not by Alpha and Omega but can do.

 

On that topic> I'v noticed a *lot* of differences in the gamma world revisions, while flipping through them. Part of it is the rule system changes, but I'm more focused on lore and even it seems to change fairly radically between editions. Not a problem, just..... interesting.

 

I can even give you a sampling from among the minor and major positive and negative mutations( that for the most part are easy to copy, there are others listed):

 

Cool traits/mutations, and they all look like they could be implemented pretty easily into the game system. And none of it looks wacky insane (in fact fallout has many that are far more crazy). Although the psionics and the radiation emitter might be a tough pitch in a realistic universe, but we'll see how it all fits together. Plus I think if we kept the monster to 8' or 9' it'd be pretty usable. If we go much bigger, doors are going to be a problem.

 

The Greedy Metabolism would be good for the muscle project types. That along with only allowing them to wear certain outfits (like maybe they can't fit into power armor) could be a good balance for their melee prowess.

 

Are those primarily from the core rules? I'v been really short on time, but I'v started reading Gamma world-beyond the horizon, primarily because It deals with the world settings (I'm not sure what edition, but it uses a D20 system). But I'll scan the players handbook, machines and mutants and other promising sources of mutations.

 

On a side note there is one booklet called "out of the vaults" which caught my eye, but it's vaults housing tech not people.

 

Now Biotech can mimic any of the mutant abilities as well as other things like increase healing or give you poison immunity.

 

 

1) Healing (yourself or others) stimpack, doctor's bag, curing addiction or poisoning are all effects it's capable of.

 

Especially healing. I always thought it was odd how fallout uses a stimulant for healing. I mean if your bleeding out, I don't care how much adrenaline/stimulants you have in your system, your gonna die. But nanines will rebuild or at least stabilize the damaged tissue.

 

3) Induce Mutation (a truly crazy one): Purposely have the nanites pump out rads and mutagens till you receive a random mutation.

 

Sounds good, but lets switch it's source around a little bit. retro RNA viruses are probably one of the more efficient ways of getting new code into your DNA. And on a lot of levels they are a type of nano machine (just more single purpose/focused, probably than most nano's, and composed of protein vs other substances).

 

But we can have injectors produced by biotech corps (the whole, giant corps rule the world angle is gonna be interesting), that were never meant to be used centuries or even decades after they were produced. So sometimes effects vary.....from nothing (completely expired) to miraculous wonders of science, to horrible and fatal results......make things a little interesting.

 

5) Auto Lockpick: The nanites enter and break down the lock unlocking it.

 

We should have autolockpicks (not to start off with, but later in the game as a high value item). I mean hell, cops have those today. And wasn't there one in the old fallout games.

 

Those are just examples it gives of various nanotech abilities.

 

yeah a lot of good stuff to work on/from.

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Also how would you guys feel about replacing the Moon with a cracked/smashed version....to add a little bit of atmosphere. Or if the apocalypse is an astronomical event, the heavenly body that wacked the earth. humannature66 has an example of a saturn like body in the sky;

 

pic

 

http://newvegas.nexusmods.com/mods/images/41569-2-1304118443.jpg

 

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That's an interesting thought, actually, I like it. Definitely can see multiple overlaps in the possible Aztec style cities and ruling elites, and it would open the door for the non-standard creatures etc. in the lakes and volcanoes.

Or do you mean South America as in an Andean Valley pitch?

 

I really need to get back to modding. Been reading a lot on coding (I can half get it, probably starting too "advanced" with the books) etc. and haven't done too much with texturing or modeling lately.

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Also how would you guys feel about replacing the Moon with a cracked/smashed version....to add a little bit of atmosphere. Or if the apocalypse is an astronomical event, the heavenly body that wacked the earth. humannature66 has an example of a saturn like body in the sky;

 

pic

 

http://newvegas.nexusmods.com/mods/images/41569-2-1304118443.jpg

 

 

 

My very first thought at reading that was Thundarr the Barbarian. heh awesome oldschool post apoc cartoon I loved to watch as a kid....I miss the old USA Cartoon Express.

 

 

Now about the stimpacks thing you commented on: Gamma world d20 has a lot of items that are pretty much exact equivalents to FO items including stimpacks *chuckles* The explanation for why a stimulant is a healing item is exactly what it stimulates, both working like adrenalin and stimulating the regeneration of tissue.

 

Also the idea of retrovirus doing the mutating *chuckles* that could do it too, they made mutation something that could come at any time from many sources.

 

There are other mutations than what I listed, some of which might be a lot harder to do with the game, you will see what I mean. *laughs*

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That's an interesting thought, actually, I like it. Definitely can see multiple overlaps in the possible Aztec style cities and ruling elites, and it would open the door for the non-standard creatures etc. in the lakes and volcanoes.

Or do you mean South America as in an Andean Valley pitch?

 

The former as you have a lot of lore for it. The latter is still pretty much in it's infancy right?

 

 

I really need to get back to modding. Been reading a lot on coding (I can half get it, probably starting too "advanced" with the books) etc. and haven't done too much with texturing or modeling lately.

 

re: programming, Cool :thumbsup:

 

Also give you a big start in fallout's scripting.....

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The former as you have a lot of lore for it. The latter is still pretty much in it's infancy right?

Everything's in its infancy, but the non-Nicaraguan threads are pre-natal. :teehee:

 

 

re: programming, Cool :thumbsup:

 

Also give you a big start in fallout's scripting.....

Hah, yeah, it's kind of crazy, one page it seems so utterly intuitive and the next I'm wondering if the author's just making things up. Starting with the basics (and not between classes) should help somewhat.

 

As far as modeling goes, I'm going to give the engine wheels another spin (did a little bit a while back) or attempt the tender's wheels. The blasted thing is just about done, just missing a lot of rather important "details"

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My very first thought at reading that was Thundarr the Barbarian. heh awesome oldschool post apoc cartoon I loved to watch as a kid....I miss the old USA Cartoon Express.

 

I remember Thundar, great toon.....they had a sorcerer (villain) that used tech too (IIRC).

 

Everything's in its infancy, but the non-Nicaraguan threads are pre-natal. :teehee:

 

Sure I gotcha, but it did seem like you'd given it a fair amount of thought, from the outlines.

 

So Quetzlsacatanango pointed me toward Rocketlombax's brawler body type, so we have a male version of the mesomorph to to parallel the muscle girl project. And it's going to be a base for a crysis suit. I think, even though not strictly cyberpunk, the crysis naninte suit is a perfect fit. It's exactly the kind of technology and visual that I'm shooting for in a heavy(ish) armor.

 

I was also checking out some of Rocketlombax's other stuff and noticed he had anthropomorphic (animal) races, which I requested permission for. Here is an example;

 

 

http://fallout3.nexusmods.com/mods/images/6337-4-1265749459.jpg

 

 

Now obviously that has a certain style, that leans toward anime/vid games, but we can rough up the edges a little for a darker future.

 

So we have a lot of potential body modification/adornment looks that range from human to.......not so human. So in order of

 

The smallest changes will be genetically enhanced bodies. Bodies that are all human but suspiciously perfect. Attained through expensive gene therapy (the elders/ancients/evles type 6's). These will be achieved primarily through new body types. Recognized by robots, ai systems etc as human.

 

Next up the scale will be visual body candy. Like bio-luminescence tracings in the epidermis. Soft neon like designs, twinkling lights, color changing hair etc. These are going to be achieved primarily through glow maps. They were commonly used by the rich/elite, but are really just skin deep modifications. Recognized by robots, ai systems etc as human.

 

Another step up will be animal like features or other "light" modifications. These are essentially humans with some animal DNA, or other tweaks that impact appearance. Little things like you see in the picture, or say your ever so common vampire craze resulting in red glowing eyes, parchement white skin & lengthed incisors. It could include the dwarf race and hobbits. Not a radically different race, and anatomically basically human- but obviously not a "pure" human. They will use new meshes/custom races. They may or may not be Recognized by robots, ai systems etc as human, but they may gain special traits.

 

Next up are the "extreme" body sculptures. The equivalent of those earlier pics-the guy that had spikes in his head, but taken to a far greater level thanks to a more advanced tech. These *can* be mistaken for another race. People that have modified their bodies to look like demons (red, horns, bat wings, tails etc), or werewolves or bipedal cats, or heavy cybernetic appearances etc. Very hard core. These are not recognized as human by bots and AI system.

 

So I think we're getting a pretty good assortment of npc's and player races.

 

I noted the bots and AI's recognition because in Gamma World there are big trade offs for mutant abilities in regard to the ancient tech. Like some weapons/tech can only be operated by humans, bots/androids/AI's are much friendlier to humans etc. Now I'm not sure how much sense that really makes, since AI's would be programmed to recognize very different body types so that their are no lawsuits, but it seems like a great game balancing tool.

 

You want to play a werewolf (not the type that changes to and from humans, but a set wolfen like critter) you get claws, teeth, great strength and speed etc, but you pay a penalty in the tech that you can use. Might make a great character to start of with, big pluses at low level, but how about later levels when that oh so awesome 2080 smartgun assault rifle doesn't recognize your DNA.

 

Oh and we should probably start nailing down when their apocalypse hit (so we can guess at the technology level) and how long since the disaster till the present time. The first is really important, but the 2nd is more fluid....

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While I was experimenting with the holo shader effect for a request, I got the idea of a hard-light holo race, which I think might be a nice addition to npc and player races that are building up.

 

Here is a pic;

 

http://i1066.photobucket.com/albums/u404/devinlpatterson/HardlightHolo_zpsa81a9e2d.jpg

 

 

What do you guys think. As a hard light they are still vulnerable to normal disruption, since they are separate (non projected) photonic standing wave. Being hard-light they can interact with teh world (not sure what hard light is, but it might be acoustic radiation->making touchable holograms). But hey they wouldn't have to worry about food/water/sleep etc. Sneak skill would be worth crap (unless they are completely covered up) though.

 

I don't know how do-able it is, but I think I know how to keep the shader effect at least going.

 

What do you guys think?

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