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non lore-Sci-fi, gamma world, fantasy-ish mashup


devinpatterson

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That's nifty... one question, namely how do they heal? Giving them stim-paks doesn't make sense... perhaps they just regenerate over time? I'd imagine a "solar power" type perk could be useful too.

 

Yeah, a bunch of things would be different from biological beings. But I could see concentrated energy source like energy cells, mf's etc in theory working. So really it'd just come down to what we want to use for gamebalance. I can attach a script to stimpacks with a condition to detect a holo perk which we would give to all holo's. Due to the way the companion wheel is hardcoded players will still be able to use stimpacks for holo companions (nothing I can do about that) though.

 

Or alternately have them heal after each encounter similar to the way holograms have scripts that heal them each frame.....but we'd have to balance a whole lot of negatives for that one to be fair.

 

I wonder if we should have some sort of random factor's involved. I mean I'd guess gamma world roles dice or picks cards to see mutations and stat points. Might be interesting to have a random number for the player to disribute attiribute points/perks as he/she feels fit. Make hte hologram a very expensive perk, so only a few would be lucky enough to afford it (of course players will just re-roll).

 

But I'm mostly focusing on npc's at first, so we can get a adventure up and running without working out all the more complicated aspects of player races. I do/will try to keep in mind abilities both positive and negative, assuming at some point most of the npc races will eventually be available as pc's. Cuz that's gotta be half the fun of gamma world (along with mutation perks)>

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  • 2 weeks later...
Yeah the version I'm working from rolls stats and mutations...kinda, you get so many mutations rolled at the beginning, based on race what you roll for it, that can be rearranged on a point-like system. Say the minor mutations are 1 point, the major ones are 3 points, so you could trade in 3 minor for one more major or vis-versa. Perks nicely swap with the feats of the D20 version as well *chuckles*
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Yeah the version I'm working from rolls stats and mutations...kinda, you get so many mutations rolled at the beginning, based on race what you roll for it, that can be rearranged on a point-like system. Say the minor mutations are 1 point, the major ones are 3 points, so you could trade in 3 minor for one more major or vis-versa. Perks nicely swap with the feats of the D20 version as well *chuckles*

 

That'd be a cool, because there would still be a random element, but it wouldn't take away the players input if they want to work on a "theme" for the character.

 

Maybe we could also have the equivalent of classes too. Possibly portrayed as traits, but with game specific lore. Like eldar scientists (+10% science, -5% guns, -5% melee weapons) from the walking city. Beastman (mutated human tribe) might have +1 str, but -1 int etc. Could be fun to play around with and add a little character to the avatar.

 

Some of my gamma world books also reference cards, like instead of dice. They must have gone through a lot of different revisions/overhauls.

 

I'v been slammed trying to help a friend out with her car, so I lost the entire weekend, but man I am really itching to get some of the basic stuff started. Even if it starts out as a mini-world only the size of the strip.

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OBTW I started reading "beyond the horizon", which is a campaign setting. But it has some good ideas; floating city (one of at least two), a champion that has united many smaller (previously badit type kindoms) into a league of republics, air speeder/hover bike raider gangs (alas probably not possible, but how cool woudl that be?) etc. It's really "thin" just a very basic rough sketch, but they give you a page or two for a lot of different regions (north america, south america, africa) and locals (polar, mountain).

 

It also had one I think is interesting for our mod or any other, where these robots are herded and treated almost like sheep. The bots spend most of the year doing their mineral/resource gathering (metals, jewels, uranium etc, don't know) roving the land. Near the end of the year a tech savy tribe herds them all up into something akin to a huge cattle drive to their home base where the bots are relieved of their wares, then released to go about their programming questing for resources again, until next year. I liked the idea of mechanical type cattle drive, seemed like a cool twist.

 

It got me to thinking of a reversal of the slave master dynamics for other bots. Like say there are these "slavers" but they aren't human. They're protectrons or sentry bots etc, that gather up humans to work in the mines. Sort of turning the typical servant/master dynamic of robots and humans 180 degrees. It would be especially cool if they had a significant amount of humans, on par with the pitt, and the poorly armed humans of the area had little resistance. We could have the pitt's element of an uprising as well as a local resistance movement that's been fighting them on the outskirts. A coldly logical malevolent mainframe behind it all. Then just to make a fallout type twist, after seeing all the damage this has done, and overcoming a great deal of robotic opponents, you get to the end and the dark humor twist. You find the mainframe is just producing some worthless pre-war trinket, akin to a bobble head, and following it's centuries old programming to it's logical conclusion (utilizing human resources to fulfil job requirements)....all the pain and suffering for a piece of junk, consumer novelty item.

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That sounds cool, Devin, definitely love to see the good old colonial motifs show up here.

 

I take it that the locale isn't tied down at all. You mentioned Africa and SA....

 

just throwing things out there (plenty of places visiting) but Buenos Aires sounds really nifty, as well as having its own history of... ah... struggle... with the hinterlands. EG it fought a civil war with the country folk, because the port was hogging all the capitalism.

The city itself is lovely- "Paris of SA" and all that- and it has one of the oldest metros in the world, one line still running the 1940s (or older) train cars, manually opened doors etc. Also the stations (like the cars) are famous for being artsy and having all sorts of paintings...

 

Anyway, I'll be posting more progress on the SSWWW train engine later, it's almost done. :thumbsup: Sort of. :wallbash: I mean it this time. :tongue:

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I take it that the locale isn't tied down at all. You mentioned Africa and SA....

 

well to me the advantage of a mashup is being able to tie together many very diverse areas. Whether that's hopping from Asia, to underground cities to off planet. I'd rather have a lot of uniqe mini worlds than a large homogeneous world space.

 

just throwing things out there (plenty of places visiting) but Buenos Aires sounds really nifty, as well as having its own history of... ah... struggle... with the hinterlands. EG it fought a civil war with the country folk, because the port was hogging all the capitalism.

The city itself is lovely- "Paris of SA" and all that- and it has one of the oldest metros in the world, one line still running the 1940s (or older) train cars, manually opened doors etc. Also the stations (like the cars) are famous for being artsy and having all sorts of paintings...

 

sound good to me, I'll try to find some time to check out it's "lore"

 

Anyway, I'll be posting more progress on the SSWWW train engine later, it's almost done. :thumbsup: Sort of. :wallbash: I mean it this time. :tongue:

 

Sounds good, I can't wait to get back to Sunset, Mars and this mod. Really itching to get going.

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  • 4 months later...

Really like the robot slavers thing, of course if we go far enough Gamma World with it we have both fully AI "soultech" robots and ones that are like most FO bots, just a simple OS with limited functions. Of course the simple bots were the grunt work machines, even mechanized kids toys were soultech by the end.

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Really like the robot slavers thing, of course if we go far enough Gamma World with it we have both fully AI "soultech" robots and ones that are like most FO bots, just a simple OS with limited functions. Of course the simple bots were the grunt work machines, even mechanized kids toys were soultech by the end.

 

OK I follow what your saying, basicly that with a really advanced level of technology even cheap toys would potentially have very capable/advanced AI routines?

 

If that's the case I *so* see examples that would make great scenarios. The psych(ie shrink) bot that's gone insane, killer toys, etc.

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