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REQUEST: NPC View/Sound Distance Fix


Woodpeckersam

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Hello there peeps =)

 

I was running up to Bleak Falls Barrow when a sudden snow storm hit. Knowing that there were NPC's at the tower, I sneaked and walked forwards slowly.

 

Noticing that I could only see a few feet in front of me, i watched my step and headed towards that tower.

 

Next thing I know I got shot by an arrow. Then again and again and all of a sudden a dude charged at me with his sword.

 

Something is very wrong with the NPC's View (or Sound) Distance in Snowstorms.

 

I was wondering if anyone can fix this issue? It would be good for other effects.

 

Snow Storms

Visibility : 10 Meters

Sound Distance: 10 Meters

 

Rain

Visibility: 50 Meters

Sound Distance : 20 Meters

 

Fog

Visibility : 15 Meters

Sound Distance: 80 Meters (As fog (Apparently) can make sounds louder)

 

This is just an idea, i know that there are maths involved to determine all these in relation to how loud the Snow Storm is and how dense the fog is for example.

 

Many thanks :D I dont like immersion breaking issues like this :P

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Muffling, echoes, and fade-out distance are set for each soundfx baseobject individually. Using sound scripts, it's probably possible to manipulate them to some degree under certain weather conditions, but I can't think of a way to create a "blanket" script that would affect all sounds.

 

That said, my experience with soundfx is limited. There may be modders about who could shed more light on the subject.

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