Marxist ßastard Posted May 10, 2004 Share Posted May 10, 2004 Don't format your entire post, especially with color. In almost all cases, it just makes the message harder to read and sets off a whole lot of red flags in the minds of forumgoers. As for your question, look at the scripts applied to the NPCs at Ald Daedroth. They show that NPC A must have a StartCombat command gven to it with NPC B's item ID as an argument in order to initiate combat between NPC A and NPC B. Thus, if you want NPCs with IDs X_XX and Y_YY to fight... Begin X_XX.sc; Because i can, damnit! ; The only thing that's really necessary here is the; startcombat command -- the "run once, then; deactivate" stuff in all the other lines only ensures; that the command isn't run every frame. Short DoOnce; This is set to 1 after combat has been initiated. If ( DoOnce ) Return ; The payload has been executed once already ; -- there's no need to do it again. If the script ; runs past this, it means that DoOnce isn't equal ; to 1. EndIf StartCombat Y_YYSet DoOnce to 1 End ...Now, if you want to stick more to the definition of the word and have a non-lethal match with less of that cowardly stuff... Begin X_XX.sc Short FightDone If ( FightDone ) Return ; There's nothing left to do after the fight... ElseIf ( GetTarget Y_YY ); If the fight isn't registered as finished and X_XX is; still in combat with Y_YY, it must mean the fight is; underway, right? If ( GetHealth < 50 ) ; If X_XX's health drops below 50 -- modify the ; number as necessary. StopCombat Y_YY->StopCombat Set FightDone to 1 ; Stop fighting and register the fight as over. ElseIf ( Y_YY->GetHealth < 50 ) ; If Y_YY's health drops below 50 -- modify the ; number as necessary. StopCombat Y_YY->StopCombat Set FightDone to 1 ; Stop fighting and register the fight as over. EndIf Else; If none of these conditionals are true, it must mean; the fight has not yet begun. StartCombat Y_YY SetFlee 0 Y_YY->SetFlee 0 ; Those SetFlees are for lowering the chance of both NPCs ; trying to escape. EndIf End ...Of course, these are both quite rudimentary -- as you gain more scripting knowledge, it'd be a wise choice to look back on these, if you choose to implement them, and eliminate some of the more obvious flaws. Link to comment Share on other sites More sharing options...
shepmk Posted May 10, 2004 Share Posted May 10, 2004 OK, sorry bout the format thing....... thank you for replying.... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.