DarkLink513 Posted August 22, 2019 Share Posted August 22, 2019 (edited) I've built a helmet. It appears in game (with some lighting issues that I'll fix later) but when it's equipped it floats a fixed distance away from the player. It follows the movement of the head, which is the bone I weighted it to. I'm not sure why this is happening at all. Edit: Found a solution. Adjusting the transform of the affected bones in the bsskin::bonedata block in nifskope seems to have worked. Edited August 22, 2019 by DarkLink513 Link to comment Share on other sites More sharing options...
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