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3ds Max 2012 - Bone Weight Painingt


CanisRex84

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Heyyyyyyyy.... yeah so about "Painingt".. that was mean to say Painting..

 

Sooooo... I have been watching all of the fantastic Nightasy tuts on youtube and am thrilled that he is now tackling weight paining.. Now I have gotten a LOT of use from these videos, but Im still running into a real tough area to skin e.g. below:

 

http://i1083.photobucket.com/albums/j398/ActusReus/Uh-oh.jpg

 

When the character is idle the under arms are just fine and dandy, however then the attack animation plays or any anim that involves the raising of his arms, I get this mesh stickiness going on..

 

Ive played around with weight painting till my eyes bled and am now once again returning here for some friendly advice (fingers crossed).

 

Thanks

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Heyyyyyyyy.... yeah so about "Painingt".. that was mean to say Painting..

 

Sooooo... I have been watching all of the fantastic Nightasy tuts on youtube and am thrilled that he is now tackling weight paining.. Now I have gotten a LOT of use from these videos, but Im still running into a real tough area to skin e.g. below:

 

When the character is idle the under arms are just fine and dandy, however then the attack animation plays or any anim that involves the raising of his arms, I get this mesh stickiness going on..

 

Ive played around with weight painting till my eyes bled and am now once again returning here for some friendly advice (fingers crossed).

 

Thanks

 

Close enough. I find weight painting to be excruciatingly painingt. :wallbash:

 

Have you tried selecting the vertices and zeroing them out via Abs. Effect? Nightasy covers that in video 12.

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