Oxirix Posted August 23, 2019 Share Posted August 23, 2019 (edited) So I was wondering with an issue I have, where this ENB i used can't modify the shaders window?Even though other ENB such as Snapdragon can, so is there any setting in the ini files that allows me to modify the enbeffect,prepass etc?Thanks in advance.Also, is there any way to make subsurface scattering more higher quality or smoother? Mine looks rough Edited August 23, 2019 by Oxirix Link to comment Share on other sites More sharing options...
Grospolina Posted August 23, 2019 Share Posted August 23, 2019 No, the shader files themselves have to be set up to be editable in the ENB interface. If they are not set up (many aren't), then you can edit the shader files themselves using a text editor. Hopefully there are some options you can tweak. Link to comment Share on other sites More sharing options...
Oxirix Posted August 26, 2019 Author Share Posted August 26, 2019 No, the shader files themselves have to be set up to be editable in the ENB interface. If they are not set up (many aren't), then you can edit the shader files themselves using a text editor. Hopefully there are some options you can tweak.How do you set it to be editable in the ENB interface? Can't seem to find any option that says it can be edited or not? Link to comment Share on other sites More sharing options...
Grospolina Posted August 29, 2019 Share Posted August 29, 2019 It's not a simple INI option. It has to be coded into the shader (.FX). For example: bool bADOF_AutofocusEnable < string UIName="DOF: Enable Autofocus"; > = {true}; float2 fADOF_AutofocusCenter < string UIName="DOF: Autofocus sample center"; string UIWidget="Spinner"; float UIStep=0.01; float UIMin=0.00; float UIMax=1.00; > = {0.5, 0.5}; int iADOF_AutofocusSamples < string UIName="DOF: Autofocus sample count"; string UIWidget="spinner"; int UIMin=0; int UIMax=10; > = {6}; float fADOF_AutofocusRadius < string UIName="DOF: Autofocus sample radius"; string UIWidget="Spinner"; float UIStep=0.01; float UIMin=0.01; float UIMax=1.00; > = {0.05}; This is from the depth of field shader that comes with Rudy ENB. Link to comment Share on other sites More sharing options...
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