ReganGage Posted August 23, 2019 Share Posted August 23, 2019 Im modding with NVSE and JIP, im trying to get the player to react with a hit with an animation depending on where they get hit, how hard they're hit and if the shot penetrates. Everything is working with NPCs but the player wont play the knockback idles when I try force the animation. If humanIf hit in faceTarget.PlayIdleEx ouchMYface I can make the player perform the animation if i add a scripted package to the play with the idle, for example If ref is playerIf hit on headAddscriptpackage PackageWithAnimation Etc. . . IF i attatch an idle to a package and force it on the player, the player performs it in game but after the idle plays the player proceeds to glitch out and stop functioning essentially leaving me unable to control the player. Are there any safe ways anyone knows of to make the player animate? Also does anyone know how to get the game to more accurately detect melee hit locations. Please help, thank you Link to comment Share on other sites More sharing options...
Recommended Posts