chaohellsing Posted August 24, 2019 Share Posted August 24, 2019 Hi everybody, I have a quick question. For some reason, I have yet to discover how, The texture for the Smelters is the dreaded purple blob. I hadn't modded it to that point.I tried to install a mod to give it a texture (it doesn't have an esp, it's just the smelter01.dds and smelter01_n.dds) but it's still just a blob.I have had a lot of trouble trying to find what's interfering with it, since the mod I downloaded is the only mod that has those files. Any suggestions for trying to find the problem using either SSEEdit or the creation kit? Could it be that skyrim.esm somehow corrupted with that texture specifically? I'd rather not delete it and redownload it. Link to comment Share on other sites More sharing options...
Algabar Posted August 24, 2019 Share Posted August 24, 2019 It's very unlikely, that one specific texture in the official BSAs should be corrupted. If this was the case, installing custom textures for the smelter should also fix the problem: Loose texture files always take precedence over ones in BSAs, so the custom texture should be displayed correctly, even if the original one was broken. So I'd say you can rule out a corrupted BSA file. IMHO, the most likely explanation is the following:A mod you installed changes the texture path for the smelter textures (either in a plugin file or in a custom mesh), but there are no valid textures in that location. Unfortunately, I don't know of any fast or "automated" way to find the culprit. Maybe someone else has an idea. You could check your load order for mods that might have a reason to change something about smelters. Smithing / crafting mods or house mods seem to be the most likely candidates. Also mesh replacers (like e.g. SMIM) could cause issues like these. You can try to find the "culprit" by disabling "suspicious" mods one by one and checking in game, if the problem persists. If you found the "culprit", you basically have two options: Either correct the texture paths in the plugin file/mesh or copy working textures at the location requested by the mod. Depending on the mod, you will need SSEEdit / Creation Kit or NIfskope (if it's a mesh issue) for this. So this might not be an easy task I'm afraid. Link to comment Share on other sites More sharing options...
chaohellsing Posted August 26, 2019 Author Share Posted August 26, 2019 Is there a, for lack of a better term, searchable "filetree" to find what references the smelter? I'm pretty good at using SSEEdit, but I'm less comfortable with Creation Kit. How do I see what the texture path for the smelters is supposed to be? Do you have any idea what the Smelter's FormID is? Link to comment Share on other sites More sharing options...
Algabar Posted August 26, 2019 Share Posted August 26, 2019 From a quick look at a random plugin (a house containing a smelter):FormID: 009C6CEEditorID: CraftingSmelterMarker1 TBH, I feel more at home in the CK. You should be able to load "suspicious" mods in SSEEdit though and search either for the FormID or the EditorID. Before you do that, you might have a look at .../SkyrimSE/data/meshes/furniture and check, if there is a custom "smeltermarker.nif" file. If there is, open it in Nifskope and see, where its textures are (or should be). Link to comment Share on other sites More sharing options...
chaohellsing Posted August 26, 2019 Author Share Posted August 26, 2019 (edited) I found it! thanks for the help! Edited August 29, 2019 by chaohellsing Link to comment Share on other sites More sharing options...
chaohellsing Posted August 29, 2019 Author Share Posted August 29, 2019 Specifically it was https://www.nexusmods.com/skyrimspecialedition/mods/19299?tab=posts Link to comment Share on other sites More sharing options...
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