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[LE] Skyrim Hkx project help.


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To get your custom animation files to be recognized in game you have to use FNIS for modders to set up your hkx files in your mod. There's a modders resource manual that tells you everything you need to know to set it up; however, the animation itself won't be available in the CK so what you have to do is use a script in the CK to call on the animation.

 

For example: debug.SendAnimationEvent(akSpeaker as ObjectReference, "MyAnimationEvent")

 

And when your following the manual you will write the name of your animation event and the source (4dragonproject.hkx) so that it will work in game.

 

Link to the mod https://www.nexusmods.com/skyrim/mods/11811?tab=files

Edited by Quibblonian101
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