javaplaza Posted August 25, 2019 Author Share Posted August 25, 2019 lol i hate posting here for that very reason , but i know part of this process IS reaching out... even if i get it myself in the end Link to comment Share on other sites More sharing options...
NexusComa Posted August 25, 2019 Share Posted August 25, 2019 (edited) That would be part of looking everywhere. Good Luck. Edited August 25, 2019 by NexusComa Link to comment Share on other sites More sharing options...
Garmagic Posted December 16 Share Posted December 16 Hey. I'm a aspiring modder hoping to make a combat scene also 5 years later. Did you find a way to make it work? Link to comment Share on other sites More sharing options...
xkkmEl Posted December 16 Share Posted December 16 There are flags to manage how your scene behaves when actors go into combat, so the scene can play. Trouble is that the combat override package will override any scene actions you assign to your actors. You can get around that with Papyrus util's ActorUtil.AddPackageOverride. My suggestion, use scripts to call ObjectReference.say and don't put your actors in the scene; just use the scene for sequencing and testing conditions (scenes don't actually need actors to work if you don't use dialogue, AI or timer actions). That works as long as all you need is dialogue... to change the behaviors, go with ActorUtil.AddPackageOverride. Link to comment Share on other sites More sharing options...
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