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Posted
Some objects with missing textures are black, and some are light lavender color. Does this difference in color mean anything or tell me anything about the missing texture?
Posted (edited)

Purple meshes means missing textures ("xyz.dds"), pitch black or invisible meshes means missing normalmap ("xyz_n.dds").

It depends on different other things whether it will be pitch black or completely invisible.

 

Sometimes, although the main texture file itself is missing, the missing normalmap will superrule and display a pitch black or invisible instead of a purple mesh.

Additionally, a missing texture/normalmap can also kill the rigging (purple/pitch black meshes stretching into infinity until the missing texture issue got fixed).

Edited by DrakeTheDragon
Posted

Thanks for the info. I wanted it in order that I could be more specific in playtest reports.

 

So as I read it, the black may mean either a missing normal map or missing both the normal map and texture with the missing normal map taking precedence for some reason.

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