Cornflower Posted September 29, 2012 Share Posted September 29, 2012 Here's my idea: I want to create a bat file that simulates having escaped from Helgen, initiated all Guild Quests and discovered all major cities. I've found the commands for setting the quests, but I fail to find a command for making a city discovered and your map marker FastTravel-able. How do I do that? Any help would be extremely helpful. One work-around would be to just use the coc command to teleport once to each city, but that's too crude. Link to comment Share on other sites More sharing options...
OakRain Posted September 29, 2012 Share Posted September 29, 2012 What follows is a copy/paste from UESPWiki - link - http://www.uesp.net/wiki/Skyrim:Console - this page has an extensive list of commands. tmm <nn>(,<nn>,<nn>) - Show/hide all map markers - <nn> should be 1 to show all markers, or 0 to hide all markers. Hiding markers hides ALL markers - including the city markers that are automatically visible at the beginning of the game. When adding markers, the 2nd parameter determines if the ones you add are set as discovered (for fast travel, 1, default) or not (0), and the 3rd is all (1) or all but hidden (0,default) (e.g., to add all undiscovered markers without fast travel, enter tmm 1,0,0). I not sure if using the console to start all the guild quests is such a good idea - probably better to go to each city in turn and activating them in the usual way. In my own game I run the command - TMM 1,0,0 so all locations are marked but fast travel is disabled until I find them - closest thing I can get to buying an in game map for RP purposes. Link to comment Share on other sites More sharing options...
Cornflower Posted September 29, 2012 Author Share Posted September 29, 2012 What follows is a copy/paste from UESPWiki - link - http://www.uesp.net/wiki/Skyrim:Console - this page has an extensive list of commands. tmm <nn>(,<nn>,<nn>) - Show/hide all map markers - <nn> should be 1 to show all markers, or 0 to hide all markers. Hiding markers hides ALL markers - including the city markers that are automatically visible at the beginning of the game. When adding markers, the 2nd parameter determines if the ones you add are set as discovered (for fast travel, 1, default) or not (0), and the 3rd is all (1) or all but hidden (0,default) (e.g., to add all undiscovered markers without fast travel, enter tmm 1,0,0). I not sure if using the console to start all the guild quests is such a good idea - probably better to go to each city in turn and activating them in the usual way. In my own game I run the command - TMM 1,0,0 so all locations are marked but fast travel is disabled until I find them - closest thing I can get to buying an in game map for RP purposes. Yup. I know about the tmm command. I want the command for just a specific marker. It has to exist, since the game does that when you discover a city. The main reason for not using your suggestion, go to each city in turn, is that by the time I've done that, even if i try to avoid encounters and stuff, I'm at level 12-15 after a full lap around each city. I want to be able to fast travel to the main cities without having discovered all the rest of the locations in between. Link to comment Share on other sites More sharing options...
OakRain Posted September 29, 2012 Share Posted September 29, 2012 In that case edit the map markers in the CK to allow fast travel.Each one will need to be edited individually but it can be done. I am not sure if this can be achieved with a bat file though unless you have the RefId for each marker by which time it would have been faster to edit individual markers in the CK. Link to comment Share on other sites More sharing options...
Cornflower Posted September 30, 2012 Author Share Posted September 30, 2012 Well. Since the game marks a place as discovered, there must be a command for it. I just need to find out what that command is. Link to comment Share on other sites More sharing options...
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