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Remote custom events have stopped working


SKKmods

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I have around 12 mods that use RegisterForCustomEvent on base game quest scripts. They have been running with thousands of users for several years. Now when I test them, none of the events are being received, but no changes to the mods.

 

To check if its a platform change or something local to my systems, I would appreciate if you would attach this to a quest and generate some events to see if they log.

Scriptname Test_CustomEvents extends Quest 

Quest Property pWorkshopParent	Auto Const Mandatory 
Quest Property pFollowers 	Auto Const Mandatory 

Event OnInit()
 RegisterForCustomEvent((pWorkshopParent as WorkshopParentScript), "WorkshopPlayerOwnershipChanged")
 RegisterForCustomEvent((pWorkshopParent as WorkshopParentScript), "WorkshopAddActor")		;This does not handle beacon recruited actors 
 RegisterForCustomEvent((pFollowers as FollowersScript), "CompanionChange") 
EndEvent

Event WorkshopParentScript.WorkshopAddActor(WorkshopParentScript akSender, Var[] akArgs)
 Debug.Trace("Test_CustomEvents WorkshopParentScript.WorkshopAddActor")
EndEvent	

Event WorkshopParentScript.WorkshopPlayerOwnershipChanged(WorkshopParentScript akSender, Var[] akArgs)
 Debug.Trace("Test_CustomEvents WorkshopParentScript.WorkshopPlayerOwnershipChanged")
EndEvent

Event FollowersScript.CompanionChange(FollowersScript akSender, Var[] akArgs) 
 Debug.Trace("Test_CustomEvents FollowersScript.CompanionChange")
EndEvent
Edited by SKK50
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