SKKmods Posted August 27, 2019 Share Posted August 27, 2019 (edited) I have around 12 mods that use RegisterForCustomEvent on base game quest scripts. They have been running with thousands of users for several years. Now when I test them, none of the events are being received, but no changes to the mods. To check if its a platform change or something local to my systems, I would appreciate if you would attach this to a quest and generate some events to see if they log. Scriptname Test_CustomEvents extends Quest Quest Property pWorkshopParent Auto Const Mandatory Quest Property pFollowers Auto Const Mandatory Event OnInit() RegisterForCustomEvent((pWorkshopParent as WorkshopParentScript), "WorkshopPlayerOwnershipChanged") RegisterForCustomEvent((pWorkshopParent as WorkshopParentScript), "WorkshopAddActor") ;This does not handle beacon recruited actors RegisterForCustomEvent((pFollowers as FollowersScript), "CompanionChange") EndEvent Event WorkshopParentScript.WorkshopAddActor(WorkshopParentScript akSender, Var[] akArgs) Debug.Trace("Test_CustomEvents WorkshopParentScript.WorkshopAddActor") EndEvent Event WorkshopParentScript.WorkshopPlayerOwnershipChanged(WorkshopParentScript akSender, Var[] akArgs) Debug.Trace("Test_CustomEvents WorkshopParentScript.WorkshopPlayerOwnershipChanged") EndEvent Event FollowersScript.CompanionChange(FollowersScript akSender, Var[] akArgs) Debug.Trace("Test_CustomEvents FollowersScript.CompanionChange") EndEvent Edited August 27, 2019 by SKK50 Link to comment Share on other sites More sharing options...
SKKmods Posted August 27, 2019 Author Share Posted August 27, 2019 ^ PLEASE IGNORE I AM A HALF-WITT ^ Had a testing mod enabled in my load order that was remotely unregistering all quest scripts for events :( D-OH Link to comment Share on other sites More sharing options...
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