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Objects Not Disabled Despite Being Disabled In CK


Biohazard186

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I'm rebuilding my mod that gives more depth to the Shadowmark system and I've hit a rather confusing snag. I've gone to every cell that has a Shadowmark in it and checked the box "Initially Disabled" in the reference properties window. Every Shadowmark in the world is properly disabled except for one and I can't figure out why. I even modified my script so that it checks in game if the object is properly disabled and it returns a value of false. Reopen the mod in CK and check the reference and, sure enough, the checkbox to disable it is checked. I don't know what's going on. If anyone else wants to check it, the Shadowmark in question is the one labeled "HonningbrewShadowmarkBefore".

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There could be a quest script that's modifying it. According to UESP, it starts off as Loot shadowmark. After completing the "Dampened Spirits" quest, it's changed to a Fence shadowmark. I'm guessing that HonningbrewShadowmarkBefore refers to the Loot mark. Even though "Initially Disabled" flag is normally off, there may be an init script that enables the mark just in case.

Edited by Grospolina
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