Msquared2 Posted September 29, 2012 Share Posted September 29, 2012 I've been trying to add new staff animations to the game to make it look more like wielding a pistol, while the animations themselves look fine I've been having a weird problem where any holstered weapons, weapons equipped in the left hand, quiver and bolts rotate to the right while executing my animation. I have no idea what's causing the problem, it certainly has something to do with the way 3dsmax or hkcmd translates the information since even loading and re-converting the original staff animations without the slightest change causes the same problem. Any help/advice would be greatly appreciated. Link to comment Share on other sites More sharing options...
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