Jump to content

Add a perk to npc's dynamically ?


arael53

Recommended Posts

Applying and removing perks to any actor(s) is not a problem. The ease (or difficulty) depends on the trigger that causes the perk to be applied and finding the the target(s).

 

Example: apply a perk to all workshop settlers when they enter combat and remove when they finish or die ? 30 mins quest + script.

Link to comment
Share on other sites

Check this article https://www.creationkit.com/index.php?title=Dynamically_Attaching_Scripts I tend to use reference alias attached scripts for event control rather than magic cloaks.

I've seen this page earlier when I was modding skyrim. That's when I learned you can't use this method to add perks to npcs in skyrim. But if it now works for fallout 4, I'll try it again. Thanks.

Link to comment
Share on other sites

If you can get an ObjectReference for an Actor you can Addperk() to it. I dont know if a cloak will return target ObjectReferences though.

I'm not qualified enough to know if it will, sadly, I'm just trying to learn... I know you can addspell() with a cloak spell though.

Thanks for your help.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...